Proposal: Working for a living
Timed out 6 votes to 1. Enacted by Kevan.
Adminned at 09 May 2023 17:17:23 UTC
If the Proposal “Get a job” is not enacted, this Proposal has no effect.
In the rule “Population”, replace this text:
Each City has a publicly tracked Unemployed Population which is an integer that defaults to the City’s Population. Whenever the Population of a City increases or decreases, the Unemployed Population also changes by the same amount. If it would ever be set to a value above the City’s Population, it is instead set to the City’s Population. If it would ever be set to a value below 0, it instead becomes zero.
with this text:
A City’s Unemployed Population is considered to be its Population minus the number of non-Residential Zones it has, to a minimum of zero.
Simplified the Unemployed Population, thanks to Kevan’s suggestion.
Kevan: he/him
It depends what the dynasty ends up doing with the Unemployed number, and whether we’d want to manipulate it directly through other mechanics, but the updated totality of
“Each City has a publicly tracked Unemployed Population which is an integer that defaults to the City’s Population. Whenever the Population of a City increases or decreases, the Unemployed Population also changes by the same amount. If it would ever be set to a value above the City’s Population, it is instead set to the City’s Population. If it would ever be set to a value below 0, it instead becomes zero. Whenever a non-Residential Zone is added to a City’s Zones, the City’s Unemployed Population is decreased by 1, to a minimum of 0. Whenever a non-Residential Zone is removed from a City’s Zones, the City’s Unemployed Population is increased by 1, to a maximum of the City’s Population.”
does seem closely equivalent to just saying
“A City’s Unemployed Population is considered to be its Population minus the number of non-Residential Zones it has, to a minimum of zero.”
for most purposes.