Friday, July 14, 2023

Proposal: Working for a Living

Withdrawn. Failed by Kevan.

Adminned at 16 Jul 2023 12:27:59 UTC

In the rule “Crime & Commerce” add a subrule named “Income” and give it the following text:

Each Machinist has a publicly-tracked Assignment, defaulting to Cleaner, and a publicly-tracked number named Rating, defaulting to 0 and maximum of 5. A Machinist is considered eligible for Income by having a minimum Rating with the associated Assignment.

Assignments, and their minimum Ratings shown in brackets, are: Cleaner (3)

In the rule “Time’s Passage”, add the following bullet point to the list:

* Add 1 bauble to each Machinist who is eligible for Income.

Here’s a way to get baubles for trading at the Market, but no one gets baubles right at the start. Being able to receive an Income requires working hard at an Assignment until you earn the required Rating. We can add other Assignments that may have lower minimums, but will have requirements to be able to switch to that Assignment. Maybe a way to move up the ranks of Assignments from lowly Cleaner to highly-prized Designer (not yet a valid Assignment).

396 characters

Comments

Lulu: she/her

14-07-2023 18:45:52 UTC

for

Bucky:

14-07-2023 22:40:32 UTC

against

SingularByte: he/him

15-07-2023 05:10:48 UTC

against  Thematically, I’m not sure this fits too well. For one thing, our job is machinist so it would feel a bit weird to be running around performing all of the actions of the dynasty while our role is simply to clean. Secondly, I was seeing baubles as more just an unofficial currency among the dwellers, rather than something a machinist is able to be paid by their higher-ups.

JonathanDark: he/him

15-07-2023 06:13:00 UTC

against Withdrawn

I’m getting a better sense of the underground economy

Kevan: City he/him

15-07-2023 10:40:28 UTC

It does feel like we might be losing some game lore to the Brevity limit, by not always having the space to describe (and vote on that description of) game concepts.

Raven1207: he/they

15-07-2023 17:04:19 UTC

for

JonathanDark: he/him

15-07-2023 18:29:16 UTC

Kevan said, “It does feel like we might be losing some game lore to the Brevity limit”.

And that’s one of the many reasons “Brief Respite” was proposed. It was a fun experiment, but it feels like we’ve explored the literal limits of its benefits.