Wednesday, May 15, 2024

Proposal: Workplace Injury? Call 1-800-ITHURTS!

Timed out, 3-0 with 1 DEF. Enacted by JonathanDark.

Adminned at 17 May 2024 17:35:18 UTC

Add “Roll a DICE3. On a 1, gain a random injury” to the effect of Scout

Give the Body injury the following Effect “If you have three or more Body Injuries, you may not take dynastic actions and your Plan is always set to Rest during a Health Check.”

In the effect of Hand injury, replace “Standard, Pocket or Scout” with “Standard, Pocket, Unlock or Scout”

Gaining notoriety doesn’t really make narrative sense, and definitely seems to be the far superior option to picking up injuries. So thinking we just turn notoriety into a thing you get for selling stuff or getting caught while injuries you can pick up from doing riskier moves

Also sneaking in a change making it so you can’t pick locks with a broken hand just because that narratively fits

Comments

Kevan: he/him

15-05-2024 16:53:40 UTC

I’d been reading Notoriety as being how much the wider public and law enforcement were aware of someone being a criminal. Every time you scout out a crime scene or hang around it eavesdropping, a witness remembers something about you and your criminal reputation grows - ultimately making it riskier to sell your stolen goods when the time comes.

We could definitely use more “Notoriety is a measure of…” preamble whenever we create a stat that’s subtler than just “you have a number of coins”.

Clucky: he/him

15-05-2024 17:44:42 UTC

I suppose that makes sense. But it does feel that Scout needs a nerf (or other stuff needs a buff). Getting +6 Florins is a good deal better than just getting a random item.

Kevan: he/him

16-05-2024 08:49:58 UTC

Looks like Clucky has dropped the Notoriety amendments since the first draft of this.

imperial

JonathanDark: he/him

16-05-2024 14:25:49 UTC

for

Nad: he/him

17-05-2024 11:48:42 UTC

for