Proposal: Workplace Injury? Call 1-800-ITHURTS!
Timed out, 3-0 with 1 DEF. Enacted by JonathanDark.
Adminned at 17 May 2024 17:35:18 UTC
Add “Roll a DICE3. On a 1, gain a random injury” to the effect of Scout
Give the Body injury the following Effect “If you have three or more Body Injuries, you may not take dynastic actions and your Plan is always set to Rest during a Health Check.”
In the effect of Hand injury, replace “Standard, Pocket or Scout” with “Standard, Pocket, Unlock or Scout”
Gaining notoriety doesn’t really make narrative sense, and definitely seems to be the far superior option to picking up injuries. So thinking we just turn notoriety into a thing you get for selling stuff or getting caught while injuries you can pick up from doing riskier moves
Also sneaking in a change making it so you can’t pick locks with a broken hand just because that narratively fits
Kevan: he/him
I’d been reading Notoriety as being how much the wider public and law enforcement were aware of someone being a criminal. Every time you scout out a crime scene or hang around it eavesdropping, a witness remembers something about you and your criminal reputation grows - ultimately making it riskier to sell your stolen goods when the time comes.
We could definitely use more “Notoriety is a measure of…” preamble whenever we create a stat that’s subtler than just “you have a number of coins”.