Saturday, August 14, 2021

Proposal: Workshop Maintenance

Timed out 3 votes to 2. Enacted by Kevan.

Adminned at 16 Aug 2021 09:43:33 UTC

In the rule “Machines”, add “(which any Worker can arrange in alphabetical order, if it is not already)” directly after “available types of Machine”. In the same sentence, replace “are” with “is”.

Change the text of Crusher to the following:

* Cost: one Energy and one non-Crusher Machine
* Effect: Gain the smallest possible valid payment for the Cost of the Machine spent to activate this Machine; any Things gained this way are named “Scrap” if not specified.

If passed, add “(and any Widgets that were attached to it)” before the semicolon in the Effect of Crusher.

alphabetizing the machines list, and more importantly, reworking the crusher from a boxing device to a refunding device, bc it’s both useless and bugged right now.



14-08-2021 02:59:19 UTC

I’m not sure the “sorted alphabetically” does what you want it to – in particular, I don’t think it causes newly added machines to be put in their correct place in alphabetical order. It’ll just cause the ruleset to contain a false statement when one of them is placed out of order (or possibly end up accidentally redefining alphabetical order in the process).


14-08-2021 03:16:56 UTC

Oh, and the change to Crusher makes it much, much more powerful: with the change, you can buy a cheap Machine for (e.g. 1 Cog), and instantly crush it to transform a 4-box into a 7-box (or a 3-box into a 7-box with the buff). The current wording of Crusher prevents you doing that – if a machine is freshly bought, you only get a box that’s smaller than the one you put in (which seems like an important property for balance purposes).

Clucky: he/him

14-08-2021 03:28:28 UTC

I think the whole machine needs to get tossed or reworked.

its strikes me as trap machine that doesn’t ever seem to be beneficial to use over the alternatives

usage 1: You use it to get rid of a hot machine so you can replace it with another machine. To do this, you need a box that’ll go down in value. Whereas if you didn’t have a crusher, you could keep both the crushed machine and just buy the new machine in the crushers place

usage 2: you use it to get rid of a cold machine: you’re paying a box that cost 4 or more to get a box that costs 3 to do something you could’ve done for free… and you’ve used a machine slot. definitely doesn’t seem work it

usage 3: you use it to get rid of a machine you didn’t activate last cycle: now you’re turning a 4 cost box into a 7 cost box… okay? that doesn’t really seem to me to be worth a machine slot. you’re probably better off with a glue gun, given you also needed to underperform during the previous cycle.

so like, all the cases you’d want to use it for I feel like there are better machines. it either needs a big buff or just to be let to die.

lemon: she/her

14-08-2021 03:33:54 UTC

hmmm, all good points

lemon: she/her

14-08-2021 04:00:44 UTC

edit made to rework the crusher. thoughts on this?


14-08-2021 11:40:51 UTC

This is going to produce very weird effects if you crush a Greenhouse. What’s the smallest possible seed?

lemon: she/her

14-08-2021 12:46:40 UTC

Corn has the least letters out of the crops! or, bc the type isnt specified, it’s just Scrap


15-08-2021 03:21:11 UTC


Janet: she/her

15-08-2021 04:32:04 UTC

against because of ais pointing out Greenhouse issue.

Kevan: City he/him

15-08-2021 08:54:24 UTC

against Per Clucky.

lemon: she/her

15-08-2021 10:02:09 UTC

@kevan clucky’s criticisms were of the pre-edit draft of this post, fyi! they’re what prompted me *to* rework it, like this, instead of the simple lil fix i had at first!

Kevan: City he/him

15-08-2021 16:48:45 UTC

Ah, I guess I misinterpreted the lack of further response as meaning that their feedback still stood.

Think I’m still leaning AGAINST, though, the refund seems a bit on the generous side, particularly for Cog-expensive Widgets.


16-08-2021 02:06:45 UTC