Friday, February 18, 2011

Proposal: writing is hard

Passes at 11-3. -Purplebeard

Adminned at 19 Feb 2011 02:29:17 UTC

Add a new rule, “Intelligence”:

Each Caveman has an Intelligence statistic, which is tracked in the GNDT and which may not exceed 100. ‘Intelligence’ may also be referred to as ‘Smartness’. New Cavemen start with the median value of Intelligence among all Cavemen, rounding up if necessary.

Cavemen below a certain Intelligence may be prohibited from using certain numbers, terms or words in their proposals. If the author of a proposal breaks one of these rules (at the time the proposal is posted), any admin may flag that proposal as illegal at any time before resolution so that it ceases to be a proposal. This does not apply to core proposals. The rules are:

* Cavemen with less than 40 Intelligence may not use words with more than three syllables in their proposals.
* Cavemen with less than 30 Intelligence may not use any number larger than 10 in their proposals.
* Cavemen with less than 20 Intelligence may not use capital letters in their proposals. Admins may opt to change all capital letters to lower-case in offending proposals instead of flagging them as illegal.
* Cavemen with less than 10 Intelligence may not use any punctuations other than full stops (periods) and question marks in their proposals, and may not use words with more than two syllables.

Set the Chief’s intelligence to 80, and all other Cavemen’s intelligence to 5.

Just throwing this out there to see if the players would enjoy restrictions like these. Don’t feel pressured to vote FOR this just because this is the first proposal; I’m not determined to make this a major dynastic theme or anything. Also, I’m not sure yet how one would increase one’s intelligence, just that it shouldn’t be made too difficult.

Comments

Josh: Observer he/they

18-02-2011 11:30:59 UTC

for

Blacky:

18-02-2011 13:51:32 UTC

Iiinteeeell…???? Huuh?  for

Roujo: he/him

18-02-2011 14:10:52 UTC

for theme good. me like. herp derp.

Roujo: he/him

18-02-2011 14:11:22 UTC

maybe comments too?

Kevan: he/him

18-02-2011 14:32:16 UTC

for

Ely:

18-02-2011 14:59:39 UTC

for Yes. Me like ide… ida… thing.

spikebrennan:

18-02-2011 15:15:07 UTC

me not yet in game but me like.  me will try to make new rule with use just of short words like this.

Klisz:

18-02-2011 15:44:01 UTC

for

Klisz:

18-02-2011 15:46:05 UTC

CoV against . It should specify “dynastic proposals”.

Ely:

18-02-2011 16:18:39 UTC

He says it doesn’t apply to core props.

Chivalrybean:

18-02-2011 16:26:28 UTC

Is this one what I use for yes?  for

spikebrennan:

18-02-2011 16:30:02 UTC

Can one of you guys unidle me please?

Rodlen:

18-02-2011 16:48:00 UTC

for

spikebrennan:

18-02-2011 17:08:17 UTC

for
me make yes on this

Subrincinator:

18-02-2011 20:05:52 UTC

for much yes.

Bucky:

18-02-2011 20:10:12 UTC

against .  what darth cliche said.  also rule should not apply to names of cavemen, rule quotes and FOR/AGAINST/VETO.

Klisz:

18-02-2011 21:57:14 UTC

for Missed the “doesn’t apply to core proposals” clause.

Klisz:

18-02-2011 22:12:19 UTC

CoV against  per Bucky.

Darknight: he/him

19-02-2011 01:48:46 UTC

imperial *scratches head* huur?

udqbpn:

19-02-2011 03:00:41 UTC

imperial

Chivalrybean:

19-02-2011 05:48:31 UTC

against CoV per concerns stated above.

Rodlen:

19-02-2011 07:01:19 UTC

The “Names” proposal should fix the worst problems.