Proposal: Yet Another Victory Condition
Times out and passes at 6-3. The “Tie Prevention” clause requires exactly half of the EVCs to contain that phrase, which is not the case.
Adminned at 16 Jun 2011 00:56:40 UTC
If the Proposal titled “The Victory Condition II.b” passes, this proposal does nothing.
Add a new Dynastic rule “Defeats and Victories”, defined as follows:
Each farmer has a “Defeated” that is tracked in the GNDT. Non-Landlord Farmers may only have a “Defeated” value of 0 or 1. New Farmers and Un-idling Farmers have their Defeated set to 1.
Whenever a Zombie not owned by the Landlord moves onto a House not owned by the Landlord, one of the following two things happens:
1. If the Owner of the Zombie has a Defeated value of 1 and the owner of the Home has a Defeated Value of 0, then the owner of the Zombie has his defeated value set to 0 and the owner of the House has his Defeated value set to 1.
2. Otherwise, the owner of the house has his Defeated value set to 1.Whenever a Zombie owned by the Landlord moves onto a house not Owned by the Landlord, the Owner of the house has his Defeated set to 1.
If exactly 1 non-landlord farmer has a Defeated value of 0 that Farmer may declare victory.
If every non-landlord Farmer has a Defeated value of 1, all non-landlord Farmer’s have their Defeated set to 0.
If half of the EVC’s contain the words, “Tie Prevention”, then append the following to “Defeats and Victories” :
If Shambling the Landlord’s zombies could cause all non-Landlord players to have their Defeated set to 1, the Landlord may destroy all Zombies for which he is the Owner.
After adding the new Dynastic Rule “Defeats and Victories” as described above, set all non-Landlord Farmers’ Defeateds to 0 and set the Landlord’s Defeateds to -999.
Apparently making a victory condition that people like is hard, so here’s my crack at it, in case Ely’s shot at it fails. I tried to set it up so that defeated players still had a crack at victory while guaranteeing the count of defeated players would never decrease.
I can see a lot of ways to cause all players to have a victory value of 1, but most of them require unlikely situations and/or players to deliberately avoid situations which would have enabled them to declare victory. There are also a few possibly-legal edge cases involving mid-shamble victories, but in that situation the player doing the shambling can generally get a victory without using weirdness.
Bucky:
Tie Prevention