Sunday, October 26, 2008

Proposal: Your Dodge has a flat tire!

Timed out 8 votes to 2, enacted by Kevan.

Adminned at 29 Oct 2008 06:40:55 UTC

Add the following to the list of valid command moves, after ‘Dodge’

Counter

Add the following to the list of effects in “duels” after

If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If they have the same score, neither takes Damage.

If one Combatant countered and the other Combatant punched, kicked or grabbed, the Combatant who countered takes damage.

If one Combatant dodged and the other Combatant countered the combatant who dodged takes damage.

Comments

Yoda:

27-10-2008 02:26:30 UTC

against

arthexis: he/him

27-10-2008 05:09:03 UTC

against I think it makes no sense for a move called Counter to be effective against dodge, sounds kinda counter intuitive. Then again, I don’t mind there being a way to damage dodging opponents, but it should be something special like an item that has that effect.

Yoda:

27-10-2008 05:29:31 UTC

or a way for dodging to fail…

Kevan: City he/him

27-10-2008 09:49:53 UTC

for Could maybe use a better verb, but seems fine as a mechanic.

Rodney:

27-10-2008 15:30:22 UTC

for

Hello Sailor:

27-10-2008 19:57:05 UTC

imperial

Aemos:

27-10-2008 21:00:40 UTC

imperial

spikebrennan:

28-10-2008 20:01:23 UTC

for

Dustin:

28-10-2008 20:55:52 UTC

imperial

Bucky:

29-10-2008 02:37:30 UTC

for