Saturday, September 17, 2005

Proposal: Your ticket, please

3-0. Timed Out. Does nothing, since Proposal: Choo choo! didn’t pass.—Chronos

Adminned at 19 Sep 2005 08:58:18 UTC

if Proposal: Choo choo! doesn’t pass, this proposal does nothing.


Add to the list of available constructions:

* Railway station (building)
o Cost:
+ Average guys: 10 metal for 5 periods, an initial cost of 5 metal
+ Robots:  N/A
o Effects:
+ Railway stations may only be built on a territories with railroads. Upon receiving 100H$ from another country due to a train passing through the territory the railway station was built upon, if the train also moved population and if that population has not been fully removed by other railway stations, the controller of the railway station may move up to 18 population, or up to the amount of population ‘in the train’ not yet removed, or up to the amount of population in the territory to which the train moved, whichever is lower, from the territory to which the train moved to the territory in which the railway station is located.

* Machinery depot (building)
o Cost:
+ Average guys: N/A
+ Robots:  15 metal for 4 periods, an initial cost of 8 metal
o Effects:
+ Machinery depots may only be built on a territories with railroads. Upon receiving 100H$ from another country due to a train passing through the territory the machinery depot was built upon, if the train also moved a piece of machinery which has not yet been removed by another machinery depot and has not been destroyed by other means, the controller of the machinery depot may roll a DICE6. Upon rolling a 3, e may move that machinery from its current location to the territory in which the machinery depot is located.


These buildings may not have much of an effect right now, but in the future controlling a connection point between territories could prove bountiful.

Comments

ChronosPhaenon:

09-18-2005 02:35:54 UTC

for Piracy is good

Excalabur:

09-18-2005 18:41:53 UTC

for