Proposal: Z
Self-killed. -Purplebeard
Adminned at 27 May 2011 00:03:31 UTC
In rule “Farmland”, change the word “leftmost” to “rightmost”.
If proposal “Zombies can attack” passes, the rest of this proposal does nothing. (i.e. anything written after this)
Change rule “The dead” to:
A Zombie is characterized by:
* a Name, that shall be the name of an Idle Player, and shall be different from any other existing Zombie’s Name.
* a Species, that may be any of those listed in the rule “Speciesâ€.
* an Attack value, defined by its Species.
* a Health, which begins at the starting value specified by its Species.
* a Location, which must be a Square in a Plot. It shall be written as Abc(C|R), where Abc is the name of the Farmer owning the Plot where the zombie is located, and (C|R) indicates the Square.
* a Cost, which must be a positive amount of Juice.The Location of each Zombie shall be listed together with its Health and Species in the Garden Patch page, immediately below the Plot where they are located.
A Farmer may Create a Zombie by spending its Species’ Cost in Juice, selecting a legal Name for it and placing it at a Square with shade 0 of their choice on any Plot.
Any Farmer may cause all Zombies to Shamble, but only if no Farmer has done so in the last 12 hours. When a Zombie Shambles, the Behaviour specified by its Species is carried out once. The Farmer who carries out this action may select the order in which Zombies Shamble.
The Powers of a Zombie are special actions that a Shambling Zombie may perform under certain conditions.
No Farmer may Create any Zombies at any time.
In the subrules to rule Species, set the Cost for Wanderer to 3 Juice, for Zoombie to 5 and for Herbivore to 7; change Starting Attack to Attack and Life to Health.
Add this Powers to the first two Species:
Whenever it kills or destroy anything, it moves a square to the left.
If more than half of the EVC’s to this proposal include the word “dig”, repel rule “Floral Defences”.
Ely: Idle
May I be damned. Why didn’t I check?