Tuesday, May 17, 2011

Proposal: Zombie framework

Reached a quorum 15-0.—Yoda

Adminned at 18 May 2011 19:50:47 UTC

Create a new dynastic rule, “Floral Defences”:

Each Square of a Plot has a Defence Value, which is an integer that can be 0 or negative, and represents how resistant that Square is to zombie invasion. It is automatically calculated whenever its value is required, using the following rules:

  • If the Square contains a Shed, its Defence Value is 0.
  • If the Square contains a Crop, its Defence Value is minus its Shade.
  • Otherwise, its Defence Value is -10 minus its Shade.

Other rules may modify these values, or define ways in which Crops can modify these values.

No Zombies yet. But here’s some mechanics to figure out how hard a time they’ll have when they do. Zombies dislike the sun, although they can tolerate it, and can’t easily coexist with plants. I imagine that plant effects might well interact with this. Some of the words in this may well be undefined, but I expect they’ll be defined soon enough.

Comments

Yoda:

05-17-2011 22:03:06 UTC

for Hmmm, idk about the negative defence values, but it’s a nice start.

Winner:

05-17-2011 22:04:57 UTC

for

ais523:

05-17-2011 22:11:24 UTC

@Yoda: You can never have a perfect defence against zombies. You can only make things worse.

Yoda:

05-17-2011 22:14:13 UTC

Uhhh… what?

Keba:

05-17-2011 22:18:15 UTC

I don‘t like the “0 or negative” part, as some plants might increase the defence value, so in the original plants versus zombie you can “plant” a stone (to become more strange, if you want to “plant” a stone on water, you have to plant sea-roses first and if you want to “plant” it on the roof, you need to put it into a flower pot). Not sure whether stones should be planted (why do you need sun/water for that purpose?), but building walls could be possible.

for anyways.

Klisz:

05-17-2011 22:56:07 UTC

for

Darknight:

05-17-2011 23:07:34 UTC

for

Hix:

05-17-2011 23:12:44 UTC

for I assumed the “0 or negative” part was just to allow negatives, not to say that it can only be negative.  But the fix makes it clearer.

I’m okay with all the “base” values being nonpositive, though.

Roujo:

05-18-2011 00:26:18 UTC

for

Bucky:

05-18-2011 03:25:25 UTC

imperial

SingularByte:

05-18-2011 05:40:27 UTC

for

Josh:

05-18-2011 06:15:42 UTC

for

Purplebeard:

05-18-2011 07:16:40 UTC

for

Ely:

05-18-2011 09:33:16 UTC

imperial

Galtori:

05-18-2011 16:49:00 UTC

Eh. . . . . . .Negative Defense is kinda rude to Farmers. But I suppose it could work?
imperial

Florw:

05-18-2011 18:09:46 UTC

for

Keba:

05-18-2011 20:45:56 UTC

Galtori: Note that there is a fix, which is likely to be enacted trying to allow positive defences.

scshunt:

05-18-2011 22:30:44 UTC

for (I can’t admin easily on this computer)