Proposal: Zombie framework
Reached a quorum 15-0.—Yoda
Adminned at 18 May 2011 19:50:47 UTC
Create a new dynastic rule, “Floral Defences”:
Each Square of a Plot has a Defence Value, which is an integer that can be 0 or negative, and represents how resistant that Square is to zombie invasion. It is automatically calculated whenever its value is required, using the following rules:
- If the Square contains a Shed, its Defence Value is 0.
- If the Square contains a Crop, its Defence Value is minus its Shade.
- Otherwise, its Defence Value is -10 minus its Shade.
Other rules may modify these values, or define ways in which Crops can modify these values.
No Zombies yet. But here’s some mechanics to figure out how hard a time they’ll have when they do. Zombies dislike the sun, although they can tolerate it, and can’t easily coexist with plants. I imagine that plant effects might well interact with this. Some of the words in this may well be undefined, but I expect they’ll be defined soon enough.
Yoda:
Hmmm, idk about the negative defence values, but it’s a nice start.