Thursday, May 19, 2011

Proposal: Zombies may move

Self-killed. Failed by Kevan.

Adminned at 22 May 2011 01:30:15 UTC

If there does not exists a rule entitled “The Dead” add an empty Rule entitled “The Dead”.

Add the following text tu the rule entitled “The Dead”:

Zombies should be tracked on the Garden Patch wiki page. If a Zombie‘s Life value is 0 (or smaller), the Zombie dies ie. ceases to exist and is no longer located to any Square or Plant then.

In the Rule entitled “Farmland”, replace

Destroying an object in a Plot is defined as causing all spaces it occupies to become empty.

with:

Destroying an object (other than a Zombie) in a Plot is defined as causing all spaces it occupies to become empty. Zombies can still be located on these spaces though.

Create a subrule to the Rule entitled “The Dead”, name it “They‘re moving” and give it the following text:

A Farmer may move a Zombie as described below, if he owns the Zombie, has not moved the it in the preceding 96 hours and the Zombie is located on another Farmer‘s Plot:

At first a Zombie‘s Nightly Strength is equal to the sum of -10, the Zombie‘s Attack value and the amount of Zombies who are located on the Defender‘s field. The Zombie is moved as described in its Behaviour Attribute. If he attacks any Square (or anything on a Square), the outcome of this Attack is calculated this way:

  • If the Square is empty is located there, nothing happens.
  • If the Square is not empty and its Defence Value is higher than the Zombie‘s Life, the zombie dies.
  • Else: If the Zombie‘s Nightly Strength is higher than the Square‘s Defence Value, anything on that Square (except the Zombie of course) is destroyed. If not, the Square‘s Defence value is decreased by the difference of the Square‘s Defence Value and the Zombie‘s Nightly Strength. The Zombie‘s Life is decreased by the difference between the Square‘s Defence Value and the Zombie‘s Nightly Strength, plus two, divided by two, rounded down, if this value is positve.

If the Zombie dies, the Defender earns the Inventory of this Zombie, if the Ruleset directly states what that Inventory is. If it does not, the Defender earns 1 Wood, 1 Juice and 10 Sun. If the Crop or the Shed has been destroyed by the Zombie, the Attacker gains 10 Wood and may plant or build (respectively) the destroyed Crop or Shed on the Attacker‘s plant. Additionally if a Sunflower has been destroyed, the Attacker earns 50 Sun.

 

Yep, there are still mechanisms missing to add zombies and move them to other‘s Plots. Also, Juice should have some defensive effect.

Comments

Darknight:

05-19-2011 22:23:38 UTC

imperial

aguydude:

05-19-2011 23:39:52 UTC

This is just begging for people to team up in order to win.  I am not sure if that bothers me.

imperial

Yoda:

05-19-2011 23:40:48 UTC

against This is very awkwardly worded.  For example, what exactly is this sentence supposed to do: “If the Crop or the Shed has been destroyed by the Zombie, the Attacker gains 10 Wood and may plant or build (respectively) the destroyed Crop or Shed on the Attacker‘s plant.”?

Ely:

05-20-2011 06:11:14 UTC

against A little awkward, actually.

Purplebeard:

05-20-2011 07:40:19 UTC

against Apart from the concerns raised above, the ‘should’ in the first sentence is only a recommendation (see the glossary/appendix), so it ends up allowing Farmers to add invisible zombies of which only they know the exact location.

Josh:

05-20-2011 08:01:17 UTC

against

Kevan:

05-20-2011 09:57:44 UTC

against

Keba:

05-20-2011 12:06:48 UTC

aguydude: Alliances could/should be introduced later.

Yoda: You destroy eg. a Tomato and may re-plant the Tomato on your field.

Purplebeard: You‘re right there, yes.

Well, S/K: against I‘ll try to re-word this one.

Yoda:

05-20-2011 14:09:23 UTC

Keba: I’m talking about the phrase “on the Attacker‘s plant” at the end of the sentence.  Maybe you meant to say “on the Attacker‘s Plot”?

Yoda:

05-20-2011 14:10:33 UTC

But even with that wording, you can technically bypass the shade requirement by doing so.

Ely:

05-20-2011 14:16:02 UTC

I’d prefer having the zombies moving following a script rather than being controlled by players. It’s more thematic and let us focus more on defences than on getting a big army. So, I think I woould have voted against anyway.

Florw:

05-20-2011 22:48:35 UTC

against