Proposal: Zombies may move
Self-killed. Failed by Kevan.
Adminned at 22 May 2011 01:30:15 UTC
If there does not exists a rule entitled “The Dead” add an empty Rule entitled “The Dead”.
Add the following text tu the rule entitled “The Dead”:
Zombies should be tracked on the Garden Patch wiki page. If a Zombie‘s Life value is 0 (or smaller), the Zombie dies ie. ceases to exist and is no longer located to any Square or Plant then.
In the Rule entitled “Farmland”, replace
Destroying an object in a Plot is defined as causing all spaces it occupies to become empty.
with:
Destroying an object (other than a Zombie) in a Plot is defined as causing all spaces it occupies to become empty. Zombies can still be located on these spaces though.
Create a subrule to the Rule entitled “The Dead”, name it “They‘re moving” and give it the following text:
A Farmer may move a Zombie as described below, if he owns the Zombie, has not moved the it in the preceding 96 hours and the Zombie is located on another Farmer‘s Plot:
At first a Zombie‘s Nightly Strength is equal to the sum of -10, the Zombie‘s Attack value and the amount of Zombies who are located on the Defender‘s field. The Zombie is moved as described in its Behaviour Attribute. If he attacks any Square (or anything on a Square), the outcome of this Attack is calculated this way:
- If the Square is empty is located there, nothing happens.
- If the Square is not empty and its Defence Value is higher than the Zombie‘s Life, the zombie dies.
- Else: If the Zombie‘s Nightly Strength is higher than the Square‘s Defence Value, anything on that Square (except the Zombie of course) is destroyed. If not, the Square‘s Defence value is decreased by the difference of the Square‘s Defence Value and the Zombie‘s Nightly Strength. The Zombie‘s Life is decreased by the difference between the Square‘s Defence Value and the Zombie‘s Nightly Strength, plus two, divided by two, rounded down, if this value is positve.
If the Zombie dies, the Defender earns the Inventory of this Zombie, if the Ruleset directly states what that Inventory is. If it does not, the Defender earns 1 Wood, 1 Juice and 10 Sun. If the Crop or the Shed has been destroyed by the Zombie, the Attacker gains 10 Wood and may plant or build (respectively) the destroyed Crop or Shed on the Attacker‘s plant. Additionally if a Sunflower has been destroyed, the Attacker earns 50 Sun.
Yep, there are still mechanisms missing to add zombies and move them to other‘s Plots. Also, Juice should have some defensive effect.
Darknight: he/him