Proposal: 500 Bus Stops
Withdrawn. Failed by Kevan.
Adminned at 06 Jan 2022 09:59:24 UTC
After the second paragraph of “Road Map”, add:-
If all Ready Trippers are at a Starting Point, the GPS should create and append to the list of Stops a new Stop with a Name of their own choice, a Capacity of 30, and a Type of “Starting Point”, and then move all Ready Trippers to that Stop.
Allowing the GPS to create a new Starting Point when we need one, otherwise there’s nowhere to put timed-out players once everyone else has passed them.
Comments
Brendan: he/him
TyGuy6:
You forgot to say, “ad infinitem”. ;)
Josh: he/him
Clucky: he/him
As this would create an infinite loop where if somehow everyone is ready and at a starting point (which could happen if we accidentally reset stuff again), then Brendan technically should keep creating starting point after starting point as moving everyone to the new starting point doesn’t reset ready status
This also bypasses the 48 hours to move rule which could pose some problems.
Overall I like my solution better
TyGuy6:
Kevan: Oracle he/him
I can live with “technically should”.
The timeout is tricky: if we always respect the 48 hours rule in these situations, it means the dynastic game will repeatedly pause for two full days every time it gets to the turn of a player who has no intention of playing it. Maybe we could give them a shorter timeout during which they can jump back in, but where we don’t hold our breath too long waiting for that to happen.
Clucky: he/him
Actually it won’t due to
“A Tripper is Waiting if there exists a Stop before their current Location *(ignoring all Starting Points)* occupied by another Tripper”
The only problem with people who are not taking their turns is that they can prevent us from hitting the “less than 13 stops ahead of every player” clause
Kevan: Oracle he/him
Good point made on Starting Over that “all Ready Trippers are at a Starting Point” should never actually occur again, so this proposed rule will never trigger.