Tuesday, October 23, 2007

A Death in the Village

A shout from the street, and quick footsteps across cobblestones. A crash of rolling bottles, and snarls in the darkness. “What are you doing? Don’t you see? I’m the only one who…”

Heavy sets of claws click faster across the square, before springing into a moment’s silence, and bringing something down with a wet and leaden thud.

The Mayor is dead.

Comments

Chivalrybean:

23-10-2007 14:04:35 UTC

Well $#!^.

Chivalrybean:

23-10-2007 14:30:14 UTC

How will this effect the game, running it wise?

Kevan: he/him

23-10-2007 14:40:21 UTC

It shouldn’t affect it at all. Arguably “Dead Men Tell No Tales” could use clarification, and it might make more thematic sense to replace “Mayor” with something like “Local Government” or “Mayor’s Ghost” throughout the ruleset, but the basic game shouldn’t be impacted.

Hix:

23-10-2007 14:42:30 UTC

Quite a bit, given that for some ridiculous reason, there is a rule called “Dead Men Tell No Tales”.  Am I seriously the only one who didn’t see this coming?  Oh, well, I guess we are all safe from werewolves, given that the Mayor isn’t allowed to “post a blog entry announcing that their target has been killed”, since that would reveal to us that the werewolves have changed their target.

Except for that, though, there’s really no effect.  Being dead only means that you can’t vote in town meetings, but there’s an exception written into the rules allowing the Mayor to veto even when dead.

Hix:

23-10-2007 14:44:23 UTC

EDIT: “didn’t see this coming” -> “saw this coming”

Kevan: he/him

23-10-2007 14:59:15 UTC

Hm, I thought we had a rule about how to deal with direct contradictions in the ruleset (“the Mayor will email the Night Watchman” versus “[the dead Mayor] may not reveal any information”), but either it’s fallen out, or we never had it, or I just can’t find it.

I suppose we go with common sense and CfJ it if anybody disagrees?