Proposal: A Gun for Dinosaur
Timed out 3 votes to 1. Enacted by Kevan.
Adminned at 24 Aug 2020 13:30:18 UTC
In “Effects”, replace “Add a Hazard to the location of the applying pathfinder. The Hazard has an effect of Deadly and its Discovery is the Discovery being applied to.” with:-
Add the Discovery as a Hazard to the Location of the applying Pathfinder.
After “Annoying”, add:-
If the Discovery is an Animal, add it as a Hazard to the Location of the applying Pathfinder.
In “Location”, replace “zero or more hazards. Hazards have an effect and a Discovery.” with:-
Zero or more Hazards, being a list of Discoveries.
In “Location”, replace “A Pathfinder can Travel by paying 1 Stamina, changing their Location to another which is Linked to their current Location. If the new Location has a Hazard that the Pathfinder is not carrying a piece of equipment that has a Restorative effect on that Hazard’s Discovery, they lose 2 Stamina.” with:-
A Pathfinder can Travel, changing their Location to another which is Linked to their current Location, by paying the following cost:-
* If the new Location contains an Animal Hazard and the Pathfinder is not carrying a piece of Equipment which has an Annoying, Damaging or Deadly Effect on that Animal, the cost is 5 Stamina.
* Otherwise, if the new Location contains a Mineral Hazard and the Pathfinder is not carrying a piece of Equipment which has a Restorative Effect on that Mineral, the cost is 3 Stamina.
* Otherwise, if the new Location contains a Vegetable Hazard and the Pathfinder is not carrying a piece of Equipment which has a Damaging Effect on that Vegetable, the cost is 2 Stamina.
* Otherwise, the cost is 1 Stamina
Making all Hazards just “Hazards” (the Deadly one doesn’t sound that Deadly), and changing the means by which you can evade them: restore Minerals as before, damage Vegetables, drive Animals away. Also making it a possibly bad idea to annoy the Animals.
derrick: he/him
having the deadly effect weapon get you out of deadly is weird.
5 stanima is probably a touch high.