A Somewhat Belated Arrival Post
I wanted to delay this until I got my info from Kevan. Read into that what you will.
Arriving at the village of Zahndorf one sunny afternoon, the locksmith Oracular Rufio makes her way to the town hall. Despite the warm weather, the remaining government officials seem tense and worried. Rufio greets them with a smile. “Condolences on the recent death of your Mayor,” she begins. “I have heard news that this small peaceful town has been plagued by a rather… odd… criminal element in the recent weeks. There has been some panicking, some lynching, some disorganization. Now, I’m not a specialist in silver, and I am not a believer in the more superstitious solutions to the more eclectic varieties of crime, but in my long experience with my trade, I have found that violent discontents of all kinds can often be stopped by nothing more fancy than a good solid lock. Far be it from me to tell the town how to police its own streets, but I would have it be known that I can provide protection, in the form of locks and deadbolts of all kinds, to the local populace. For a fee, of course.”
I have some ideas for how to work this into the game mechanics, but I’d like some feedback from y’all. Obviously we can start with giving the locksmith the power to make locks, similar to the rules for the swordsmith and the gunsmith that are already in the ruleset. As far as the actual protection goes, I was thinking of doing something along the lines of, one lock in your inventory has X% chance of stopping 1 werewolf, e.g. if X = 50 than one lock has a 25% chance of stopping two werewolves, and two locks has a 50% chance of the same. The chance decreases with increased numbers of werewolves and increases with increased numbers of locks. Obviously, if someone is protected from a werewolf attack by his locks, he will be aware that he was attacked, but not by whom.
So the question is, what do you guys think is a fair value for X, and how can this probability equation be represented in the ruleset?
aaronwinborn:
something like that might work. should probably be a limit on it—all the locks in the world won’t help when they have to visit the outhouse in the middle of the night…