Tuesday, April 03, 2007

Proposal: A use for upgrades, Take #1

Timed Out 2-3 -Amni

Adminned at 05 Apr 2007 09:27:26 UTC

If the proposal “What the GNDT is for” passes, this proposal does nothing.

Rewrite the first two paragraphs of “Evolution” to say as follows:

There exists a wiki page entitled The Creature Page which contains information about lifeforms. Each lifeform is given one section on “The Creature Page” titled by the name of the lifeform.

This section should contain the following information:

The Lifeform’s Creature Name, Health, Attack, Defense, Speed, and Brains.

For each evolutionary variable, the name of said variable, the creatures level in said variable, and the creatures evolutionary upgrades in said variable.

Add a subrule to “Evolution” called “Evolutionary Statistics”

Each lifeform has a number of associated evolutionary statistics.

Statistics are as follows:

Creature Name: This represents the lifeform and sets it apart from the rest of the creatures. A lifeform may often change eir creature name provided no other lifeform current has the creature name e wishes to change eir name to.

Attack: This represents the attack power of the lifeform.
Defense: This represents the defense of the lifeform.
Speed: This represents the speed of the lifeform.
Brains: This represents how smart the lifeform is.

Attack, defense, speed and brains are integer values (potentially negative) and cannot be increased except when stated by the rules.

Add the following subrule to “Evolution” called “Evolutionary Upgrades”

Each evolutionary variable has a number of possible evolutionary upgrades associated with it.

Each lifeform may have up to N evolutionary upgrades for each evolutionary variable, where N is the level of the respective evolutionary variable. (Thus if he has Appendages 3, e can have up to three appendages).

A lifeform may, at any time, add an evolutionary upgrade to eir section of the creature page provided the above statement holds true. A lifeform may, however, never remove an evolutionary upgrade from eir section of the creature page. A lifeform may have the same evolutionary upgrade more than once, except for the case of unique abilities where e may only have one of each upgrade.

The possible evolutionary upgrades are as follows:

Brain Size:
Hunter Mentality: Adds +1 to the Lifeform’s Attack and +1 to the Lifeform’s Brains
Defence Mentality: Adds +1 to the Lifeform’s Defense and +1 to the Lifeform’s Brains
Genius Upgrade: Adds +2 to the Lifeform’s Brains

Facial Features:
Sharp Teeth: Adds +2 to the Lifeform’s Attack
Large Ears: Adds +1 to the Lifeform’s Brains and +1 to the Lifeform’s Defense
Big Forehead: Adds +1 to the Lifeform’s Attack and +1 to the Lifeform’s Brains

Body Mass:
Tough Skin: Adds +2 to the Lifeform’s Defense
Sleek Skin: Adds +2 to the Lifeform’s Speed
Standard Skin: Adds +1 to the Lifeform’s Defense and +1 to the Lifeform’s Speed

Appendages:
Quick Feet: Adds +2 to the Lifeform’s Speed
Sharp Claws: Adds +1 to the Lifeform’s Attack and +1 to the Lifeform’s Defense.
Large Hoofs: Adds +1 to the Lifeform’s Attack and +1 to the Lifeform’s Speed.

Unique Abilities:
Economic Sense: Increases the weekly interest earned by the lifeform by .05%.
Fast Fingers: Allows the the lifeform to have one extra pending proposal.
Rapid Change: Allows the lifeform to evolve twice per day instead of once.

I would except more of these to be added later. Unique Abilities clearly needs more. But I didn’t want to strain my brain too much.

Comments

Amnistar: he/him

03-04-2007 16:16:51 UTC

for This’ll make Axeling’s “Hunting” proposal make more sense

ChronosPhaenon:

03-04-2007 17:41:08 UTC

against I have spent DNA in the Evolutionary Variable Unique Abilities. What will happen to that points?

And what is “weekly interest”?

Seebo:

03-04-2007 18:10:17 UTC

For unique abilities I was (well, I guess Amni was, technically) thinking of stuff like “(Somekindof) Gland” or “Crazylots of Eyes” (excuse the silliness, it’s an example :P), etc… Stuff that’s more specific and physiological, since this is an evolution style game. Not that yours don’t work too! :) Still deciding how I want to vote on this.

Amnistar: he/him

03-04-2007 18:13:08 UTC

Chronos, your previous points remain, Evolutionary variables stay there, they are the Number of each type that you may have attached to your character

Seebo:

03-04-2007 18:14:26 UTC

Per Chronos’ comment, I was thinking that the Unique Abilities variable would be sort of like… gift certificates to the Unique Abilities store where you could buy different unique abilities like what I mentioned above (or possibly not BUY, but be able to use one at a time based on a minimum requirement, though that kind of lends to a boring flat progression). Any more ideas on that are welcome, I may be wording up the beginnings of a proposal about that soon enough.

Seebo:

03-04-2007 18:17:36 UTC

Amnistar: that would lend to an even more flat progression unless we made the number of unique abilities almost exponentially greater than the maximum amount a person could have… And thinking of that many and keeping them balanced would be nigh impossible. A buy or rent system could lead to greater differentiations, because again, a lifeform’s UNIQUE ABILITIES should not just be the exact same as everyone else’s.

Amnistar: he/him

03-04-2007 20:00:31 UTC

Make abilities that take more than 1 slot, make abilities that take slots of multiple variables, there are ways to make things varied

Seebo:

03-04-2007 20:02:28 UTC

“A lifeform may, however, never remove an evolutionary upgrade from eir section of the creature page.” You don’t like natural selection? >_>

Clucky: he/him

03-04-2007 20:18:45 UTC

Ok. Well, if people would rather have UA’s work like other stuff, (giving bonuses to attack, defense, speed and brains) that would work. Also if e could get a couple of other stats to track(health, maybe?) so that there can be more diversity, that would be cool as well.

Axeling:

04-04-2007 01:00:41 UTC

I think this is the general direction in which the game should progress.  The only thing is that this seems to be be a kind of roundabout way of doing accomplishing what could be done with our current Evolutionary Variables.  Essentially, this proposal is allowing us to convert an Evolutionary Variable into an Evolutionary Statistic with similar function (with a bit more flexibility in terms of how those points are distributed).  I definitely support making the game more complicated, but I think we can eke some more use out of the variables we have, without adding another layer.

I have an idea about creature Traits, which I will propose depending on how the rules evolve over the next few days.

Axeling:

04-04-2007 08:32:00 UTC

against (for now)

Hix:

04-04-2007 15:19:46 UTC

against

Amnistar: he/him

04-04-2007 15:42:02 UTC

check out this for some of the ideas I had for change:

http://blognomic.com/wiki/index.php?title=Amni_Idea