Proposal: Abilities
Timed out/quorum 4 votes to 0. Enacted by Kevan.
Adminned at 16 Dec 2017 12:06:44 UTC
Amend “Each Failed Experiment’s Abilities are tracked on the Failed Experiments wiki page.” to:
Each Failed Experiment’s Abilities are tracked on the Failed Experiments wiki page. The following are the Abilities (their name and effect) that Failed Experiments can have:
Add to the list of abilities the following:
- Woundlicker (Manifest 40): Your saliva is rich in a special ooze which promotes healing. As a weekly action, a Failed Experiment with a Woundlicker may raise the HP of one member of their group by 2.
- Acid Spitter (Manifest 40): You can spit acid. As a Weekly Action, an Acid Spitter may attempt to spit acid onto another Failed Experiment which shares the same Location as them, by rolling a 1d3 and paying 2 HP. If that roll gives a value of 2 or 3, reduce their HP by 6.
- Bulky (Manifest 50): You’re very robustly built. Your Max HP is increased by 12.
- Sneaky (Manifest 0): You need to have 150 Suspicion instead of 100 to be Captured.
- Swordfingers (Manifest 40): You got massive, but overly flashy organic blades on one of your hands. As a Weekly Action, a Failed Experiment with Swordfingers may attempt to slash another Failed Experiment which shares the same Location as them, by rolling a 1d3 and increasing their own Suspicion by 20. If that roll gives a value of 2 or 3, reduce their HP by half its current amount.
Amend “Failed Experiments with a Distance below 10 are in the Forest. Those with a Distance between 10 and 19 inclusive are in the Fields. Those with a Distance between 20 and 29 inclusive are in the City. Those with a Distance of 30 or higher are on the Road.” to:
Failed Experiments with a Distance below 10 are in the Forest. Those with a Distance between 10 and 19 inclusive are in the Fields. Those with a Distance between 20 and 29 inclusive are in the City. Those with a Distance of 30 or higher are on the Road. The Forest, the Fields, the City and the Road are Locations.
Diabecko: