Monday, October 18, 2021

Proposal: Absence makes the heart grow fonder

Withdrawn. Josh

Adminned at 20 Oct 2021 20:55:38 UTC

In the rule Idle Citizens, change

An Admin may render a Citizen Idle if that Citizen has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Citizen has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Citizen if that Citizen is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Citizen who would be Unidled asked to become (or rendered themselves) Idle within the past 96 hours (4 days), and within the current Dynasty.

to read

An Admin may render a Citizen Idle if that Citizen is Absent (see Appendix); if they do, they must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Citizen if that Citizen is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Citizen who would be Unidled asked to become (or rendered themselves) Idle within the past 96 hours (4 days), and within the current Dynasty.

Add the following definition to the Other section of the Keywords rule in the Appendix:

Absent:
A Citizen is Absent if: they have asked to become Idle in an entry or comment from the past 96 hours (4 Days), OR if it has been more than 96 hours (4 days) since the last Ascension Address was posted and either of the following are true: they have not made a post or comment in the past 168 Hours (7 days), or they have failed to cast a Vote at least 7 of the most recent 10 votable matters to be resolved.

Popping up to vote once every 7 days, or waiting until you get nudged by Kevan in Discord, is no way to play the game and just ends up creating a drag on quorum. This is aimed at tightening up rules on idleness so that meaningful participation is required to stay in the game.

Comments

Madrid:

18-10-2021 10:46:14 UTC

“or they have not cast a Vote on more than 2 of the most recent 10 votable matters to be resolved.”

I disagree with this. I’d prefer it to be time-based, than Proposal-based.

Real life doesn’t go at the speed that Proposals do.

Kevan: he/him

18-10-2021 10:54:10 UTC

Also some ambiguity in “not cast a Vote on more than 2 of the most recent 10 votable matters”, in that it could be read as three withdrawn proposals being enough to idle everyone who didn’t vote on them.

Josh: Observer he/they

18-10-2021 11:00:43 UTC

Thanks Kevan; is the amended wording clearer?

Clucky: he/him

18-10-2021 15:28:39 UTC

against

or they have failed to cast a Vote at least 7 of the most recent 10 votable matters to be resolved.

A group of four players and an empty queue could idle the entire rest of the game (by making eight proposals, immediately self killing them, and thus being able to idle everyone else)

Furthermore, when a player joins they would immediately be absent due to not having cast votes on any of the last 10 proposals.

Josh: Observer he/they

18-10-2021 15:31:35 UTC

@Clucky Proposals have to be open for 12 hours before they can be resolved; if your cabal of 4 managed to make that fly then fair enough, more power to them.

Fair point on new players, although it could have used a fix rather than an against vote imo.

Clucky: he/him

18-10-2021 15:39:15 UTC

“The oldest Pending Proposal may be Failed by any Admin, if any of the following are true:

It is Unpopular.
It has been Vetoed or Withdrawn.”

The 12 hour limit only applies to proposals being enacted. It does not apply to proposals being failed.

Clucky: he/him

18-10-2021 15:39:35 UTC

also this was after 4 hours old, hence the vote against

Josh: Observer he/they

18-10-2021 15:49:17 UTC

Oh, yes, I know it was out of the edit window, I’m not alleging that the crime of malicious window tampering has taken place.

In any case, I’ll withdraw for now against

Raven1207: he/they

18-10-2021 19:07:56 UTC

against

lemon: she/her

18-10-2021 21:12:47 UTC

“malicious window tampering” is gonna be the theme of my next dynasty. not edit windows its just going to be about defenestration

Kevan: he/him

19-10-2021 09:27:51 UTC

[Josh] “failed to cast a Vote at least 7 of the most recent 10 votable matters” would catch some unintended situations, most strikingly a player being absent for a few proposal-heavy days and then apologetically returning and voting, but only having two or three proposals open to vote on. A validly active but infrequent player could also end up being idled if there was a run of uncontroversial proposals that all enacted after 12 hours, before they had a chance to vote on any of them. The murkier we make the idling rule, the more scope there is for an admin to notice a fortuitous gap in someone’s voting and knock them off the board.

Formalising a four-day nudge sounds okay to me, I wasn’t performing those scrupulously but they seemed to work (either waking a player up or prompting them to decide to idle out early) when I did.

I’m less sure what to do about players who deliberately only keep the slightest of hands in the game; maybe that needs to be picked apart a bit more. Is it that players are hovering in case anyone offers them a part in a scam or a resource pool, and they don’t want to idle out in case people forget they’re around?

Josh: Observer he/they

19-10-2021 11:20:25 UTC

I’m sure that there are as many reasons as there are people.

I kinda wish that this proposal had had better scrutiny; the core question it’s asking is “do we want players to keep clinging on to the game with a fingertip”, and I’m not absolutely certain that that the answer is ‘no’.

lemon: she/her

19-10-2021 11:24:49 UTC

@josh for the record, in my case the answer is a “no” but not a super strong one