Friday, April 06, 2007

Proposal: Ahunt we go

1-2. Timed Out.—Chronos

Adminned at 09 Apr 2007 04:53:31 UTC

If Proposal: Forage or Perish has not passed, in rule Evolutionary Variables, change

A lifeform may often increase one of eir evolutionary variables

to

A lifeform may often Evolute. Evolute means increase one of eir evolutionary variables

Add a Hunting rule:

Often, instead of Evoluting, a Lifeform may choose another Lifeform as Target and Hunt. The Hunt is divided into two phases, as described below.

*Chase Phase: The Hunting Lifeform rolls DICE10 twice.  If the result of the first DICE10 roll + the Hunting Lifeform’s Appendages value is greater than the result of the second DICE10 roll +  the Target Lifeform’s Appendages value, then the Chase is a success, and the Hunt proceeds to the Fight Phase.  Otherwise, the Hunt is failed.

*Fight Phase: The Hunting Lifeforms rolls DICEY DICEZ once, where Y is 2*the Hunting Lifeform’s Facial Features value + 1, and Z is 2*the Target Lifeform’s Facial Features value +1.  If the result of DICEY is greater than DICEZ, the Hunt is successful.  If the result of DICEZ is greater than twice the result of DICEY, the Hunt is reversed.  Otherwise, the Hunt fails.

A successful Hunt results in the Hunting Lifeform gaining X DNA, where X is the greater of 0.02*the Hunting Lifeform’s Body Mass value*the Target Lifeform’s DNA, rounded up, or 2*the Hunting Lifeform’s Body Mass.  The Hunting Lifeform cannot gain more than twice the Target Lifeform’s DNA in this manner.  The Target of a successful Hunt loses DNA equal to half the DNA the Hunting Lifeform gained, rounded down. 

A reversed Hunt results in the Target Lifeform gaining and the Hunting Lifeform losing DNA as if the Target Lifeform had conducted a successful Hunt on the Hunting Lifeform.

If Proposal: Forage or Perish passed, add to the Hunting rule:

A Lifeform who has Foraged in the last 3 days can’t Hunt.

and add to the Foraging rule:

A Lifeform who has Hunted in the last 3 days can’t Forage.

When this Proposal is enacted, Chronos Phaenon and Axeling receive each 2.5 * A - 1.5 * B DNA points where A is the number of counted legal FOR votes cast on this proposal and B is the number of counted legal AGAINST votes, instead of what they would receive or be entitled to as per rule Evolutionary Currency.

Comments

Clucky: he/him

06-04-2007 17:06:31 UTC

“*Fight Phase: The Hunting Lifeforms rolls DICEY DICEZ once, where Y is 2*the Hunting Lifeform’s Facial Features value + 1, and Z is 2*the Target Lifeform’s Facial Features value +1.”

The phrasing of this makes me think you intended to say something else. Please confirm.

Amnistar: he/him

06-04-2007 18:58:32 UTC

In the formula for the Facial Features is it multiply then add or add then multiply?  Also, why are you multiplying by 2?  That dramatically increases the chances for someone with a higher facial features or winning.

Oh, and this doesn’t deal with Nourishment.

  against

Axeling:

07-04-2007 02:37:39 UTC

The original meaning was (2*Facial features)+1.  I’m not tied to the formula especially; if you have a better one, I’d love to hear it.  The *2 was to increase the variability, and to reward higher facial features.  Some probabilities with the current formula (Success, Fail, Reverse), probably with some mistakes:
1v0: (2/3, 1/3, 0)
1v1: (1/3, 5/9, 1/9)
2v1: (3/5, 1/3, 1/15)
2v2: (2/5, 11/25, 4/25)
3v2: (4/7, 11/35, 4/35)
4v2: (2/3, 11/45, 4/45)

Seebo:

08-04-2007 21:37:54 UTC

against