Saturday, May 12, 2012

Proposal: Al-shaab yurid isqat

Timed out and enacted, 4-3. Josh

Adminned at 14 May 2012 16:25:36 UTC

In the rule “cycle resolution”, replace the text

If each claim made by the player who influenced the Public last Cycle in their Control message was accurate, or if this is the final Cycle of the Dynasty: first, if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players.

with

If each claim made by the player who influenced the Public last Cycle in their Control message was accurate, then the player who influenced the Public gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players, and this Cycle is the final Cycle of the Dynasty.

Then, if this is the final Cycle of the Dynasty: first, if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players.

Right now the only people who could possibly be motivated to go for the public are the power leader and the council leader. This opens the floor to the runners-up, encouraging more aggressive guessing.

Comments

Murphy:

12-05-2012 23:07:44 UTC

against some text at end of paragraph 1 is botched

southpointingchariot:

12-05-2012 23:34:36 UTC

imperial Errors seem present, but I like the goal.

Yonah:

12-05-2012 23:56:14 UTC

The errors are also present in the current ruleset. I have proposaled a fix.

southpointingchariot:

13-05-2012 00:38:32 UTC

for BTW, best title so far :)

Kevan: he/him

13-05-2012 06:43:23 UTC

for

Josh: Observer he/they

13-05-2012 09:35:27 UTC

for

Clucky: he/him

14-05-2012 01:35:26 UTC

against So if someone wins from the public, the guy with the most councilmen doesn’t get the bonus?

yeah… not gonna buy it.

Yonah:

14-05-2012 02:48:16 UTC

Um, what? As I read this, the councilmen bonus is unchanged by this proposal. All this does is add a bonus for the successful guesser, and slightly modify the council bonus so it will be triggered by the public being guessed.

Kevan: he/him

14-05-2012 08:13:13 UTC

A guesswork endgame is still “the final cycle of the dynasty”, so the Council bonus also applies.

Clucky: he/him

14-05-2012 18:20:15 UTC

fine. its still too big of a bonus. guessing isn’t that bad, especially if you change a few instiutions so half your guesses are for free because they are unpowered.

Cpt_Koen:

14-05-2012 18:48:00 UTC

against I thought one was supposed to lose resources when Influencing the Public, not gain an awful amount of Power. Also since we changed it to only six Institutions, there has been that flaw allowing one to guess the result of Unpowered Institutions.

Yonah:

14-05-2012 19:54:57 UTC

Both of those problems can be easily addressed with additional proposals. The main issue right now is that the current ruleset makes a guessing endgame almost impossible. It would be much more interesting if someone had a motive to end things rather than run out the clock. Right now only Koen has a reason to do so, and every other player has a motive to stop him from doing so, so the current game dynamic is just a boring holding action while we prolong the game and hope to winning the mine enough times to pass Koen, and Koen hopes we don’t manage to do so.