Friday, March 10, 2017

Call for Judgment: Algorithmic naming.

Failed with a quorum against, 1-7. Failed by Kevan.

Adminned at 11 Mar 2017 09:17:53 UTC

TL;DR: The ruleset doesn’t prohibit naming via algorithm, algorithms are just expression of language - another way to legally convey meaning like rules do, the algorithm-based naming fulfills the naming requirements and is therefore legal.

So I used an algorithm to name D5. I consider it to be an articulation of language, because it’s merely another way to express the action of naming something (For example, “D5 is Red Crevice” is an algorithm in itself as well, albeit a very simple one), plus it fulfills all of the conditions laid out by the naming rule. Here is the naming comment in question (among others, because I derped repeatedly while I wanted to get it posted properly asap. This one is the most encompassing version.)

I am naming cell D5 of The map of the Habitat in this comment. D5’s name is “The {color} crevice”, where {color} is “blue” if the Organ named Cuddlebeam will win this dynasty of BlogNomic and “red” in all other cases.

Here are each and every requirement the rule lays out.

An organ may change the name of any cell in the habitat map named “Scouted Location” by commenting that they are doing so in the GNDT.

-This is fulfilled via “I am naming cell D5 of The map of the Habitat in this comment”

The name the cell changed to must be a “Valid Final Name”.
The valid final name the cell’s name is being changed to must be unique on the habitat map. The comment must uniquely identify which cell is being renamed by giving either directions from a unique location on the Habitat Map, by counting positions, or by referring to the grid coordinates associated with that cell: (eg. “4B” which would refer to the fourth cell from the top in the second column)
a “Valid Final Name” is one of the following forms
[feature name] of Solitude
[feature name] of Activity
[feature name] of Pendantry
[feature name] of Laxness
[feature name] of Bounty
[feature name] of Desolation
[feature name] of Hope
[feature name] of Despair
[feature name] of Gratitude
[feature name] of Entiltement
[feature name] of Calm
[feature name] of Turbulence
[feature name] of Plenty
[feature name] of Hunger
[organ name]‘s [feature name]
The [color] [feature name]
little [featurename]
The Great [featurename]
The Tall [featurename]
The Wide [featurename]
Devil’s [featurename]
[featurename] must be the name of a terrain feature in the cell being named.
[organ name] must be the name of an organ who is playing.
[color] must be a color that cannot be confused for a game term. Colors named after sea creatures are explitly forbidden.

In “The {color} crevice”, where {color} is “blue” if the Organ named Cuddlebeam will win this dynasty of BlogNomic and “red” in all other cases.”, both “The Red Crevice” and “The Blue Crevice” are both legal names according to those previous conditions.

So, I’d like to have recognized that D5’s name is “The {color} crevice”, where {color} is “blue” if the Organ named Cuddlebeam will win this dynasty of BlogNomic and “red” in all other cases.” (whether its “The Red Crevice” or “The Blue Crevice”), because that text represents a fully legal name as per the rule’s conditions.

Once recognized due to the previous reasons, rename D5 to “The Crevice of Pendantry”

CfJ about an important mechanic that I’d like to have recognized (algorithms in language being a thing or not). Then a tidy-up to get the Blognomic going again seamlessly.

Comments

derrick: he/him

10-03-2017 19:09:38 UTC

As the algorithm relies on unknowns, it cannot be executed until those facts are known. Thus the name cannot change until these facts are known.

However, since the name has already been changed, the name of the location is extremely unlikely to be “scouted location” at the time when the algorithm finally resolves.  against

Kevan: he/him

10-03-2017 19:14:49 UTC

against “Blue if something is true, red if it is false” is not “a colour”, it’s a conditional statement about two colours.

card:

10-03-2017 19:46:30 UTC

imperial

Oracular rufio:

10-03-2017 19:48:47 UTC

against

Additionally, algorithms aren’t articulations of language, they perform actions.  Technically a single conditional statement is not an algorithm, either, and neither is “D5 is named Red Crevice”.  (An algorithmic form of that might be “Name D5 Red Crevice”, but there is no provision in the ruleset for declaring an algorithm like that.) They can be described (often clunkily) in English, but it is far more natural to write them in non-human languages.

Viv:

10-03-2017 20:14:19 UTC

against

Viv:

10-03-2017 20:46:23 UTC

That way you could put “the colour I am thinking of” or “the colour I will choose later” or “not the colour that it is”. No moving of trackable gamestates into your noggin or the void of paradox, as that makes them by definition not tracked.

pokes:

10-03-2017 21:08:23 UTC

against per Kevan

Sphinx:

10-03-2017 21:45:05 UTC

against

Even if the algorithmic naming was legitimate (which I don’t think it is) it couldn’t finish until the answer is known anyway.

orkboi:

10-03-2017 22:22:11 UTC

against

Quincunx:

11-03-2017 03:49:17 UTC

Were you trying to use quantum superposition to create a valid purple terrain feature?
There are easier ways. imperial