Proposal: All Charged Up
At 2-6, cannot pass. Failed by Brendan.
Adminned at 22 Jul 2021 17:53:28 UTC
Add the following subrule to “The Crypt of Dracula” called “Charge”
The Crypt of Dracula has a publicly tracked positive integer Charge which is by default 1
In status replace “If a Vampire Lord’s Puissance is above 13” with “If a Vampire Lord’s Puissance is above (12 plus the crypt’s Charge)” and “If a Vampire Lord’s Puissance is above 25” with “If a Vampire Lord’s Puissance is above (24 plus the crypt’s Charge)”
In “Richardo’s Journey” replace “When the Crypt Awakens, each Vampire Lord who is not Bloodthirsty gains 1 Puissance.” with “When the Crypt Awakens, each Vampire Lord who is not Bloodthirsty gains an amount of Puissance equal to the crypt’s charge. When the Crypt Settles, its charge is increased by 1”
Adding a forcing function that gives us more money the longer the game drags on
ais523:
This is likely to get out of hand very quickly (you have an automatic increase and a way to accelerate it, and I’d fear that either would be too fast by itself).
I don’t think the end state, in which everyone has far too much Puissance to know what to do with, makes for a particularly interesting game. In particular, I think it’s more likely to delay the end of the dynasty than accelerate it – Puissance is used for both accelerating and delaying actions, after all.