Monday, July 09, 2018

Proposal: Ancient Rituals

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 11 Jul 2018 14:38:15 UTC

Add to the list of cards:

Thorn Hedge (2) [Ritual] This card may only be attached by discarding a card, not played > This card’s community is considered a ruin only for the purposes of the Rule Legacy / This card’s community may not have any ratings changed.

Enchanted Fields (2) [Ritual] This card may only be attached by discarding two cards, not played > If this card’s community does not have the highest economy rating, raise its economy by 1 / raise the thaum of the wizard ruling this community by 1 to a maximum of 3.
Protective Ward (2) [Ritual] This card may only be attached by discarding two cards, not played > If this card’s community does not have the highest war rating, raise its war rating by 1 / raise the thaum of the wizard ruling this community by 1 to a maximum of 3.
Strange Bloodlines (2) [Ritual] This card may only be attached by discarding two cards, not played > If this card’s community does not have the highest culture rating, raise its culture rating by 1 / raise the thaum of the wizard ruling this community by 1 to a maximum of 3.

Anti-Magic Riots (1) [Labor] No constraint> change the change the home of a wizard to wilderness / change a communities attitude towards all wizard in that community to suspicious
Barban Curse-Breaker (1) [Person] No constraint> unattach a ritual attached to a community / reduce a wizard’s Thaum by 2.
Redlander Artifact Thief (1) [Person] No constraint> Make a community with an object or ritual attached freindly to you /move an object or ritual attached to a community to a different community
Magic Eater (2) [Monster] May only be attached to a community by discarding a card, not played > attempt to unattach a random object, ritual, or spell attached to this card’s community. If none exists, attempt to move to a random community / reduce the thaum of each wizard in this card’s community by 1

 

Currently, most attached cards are either negative or preventative. This makes some positive ones, as well as more tools to work with attached cards. I hope nothing here is too powerful.

Comments

Corona:

09-07-2018 16:07:31 UTC

Could you make them into faction cards? The deck is so diluted by non-faction cards that the faction mechanic isn’t really working.

Especially cards like Redlander Market, which require a different card of that faction to already be attached, are almost impossible to play - there are no attachable faction cards! (you could use clothing on a non-faction card, but you draw cards randomly, so…)

derrick: he/him

09-07-2018 16:31:34 UTC

I made two of the people faction cards.

Lulu: she/her

09-07-2018 20:23:40 UTC

for

Brendan: he/him

10-07-2018 00:11:56 UTC

for I had to squint a little to see how the down effects of cards 2 and 3 are even potentially useful.

Corona:

10-07-2018 07:07:14 UTC

for

Kevan: he/him

10-07-2018 08:19:07 UTC

for

derrick: he/him

10-07-2018 15:18:36 UTC

[Brendan] The ones that give a wizard free thaum as long as he’s spending it and alone in the community? Those are the effects I worried about the most.

Corona:

10-07-2018 17:07:30 UTC

I interpreted it as triggering only once.

derrick: he/him

10-07-2018 17:17:57 UTC

Read step 4 of Dealing. It does not say “If it hasn’t been done before”. Attaching is a powerful move. Its very much intended to have an effect every time.

But if you only run it once, yes, those cards would be useless.

Brendan: he/him

10-07-2018 18:27:20 UTC

I believe they’re also the only way for one Wizard to give another Thaum.