Thursday, June 30, 2022

Proposal: And we shall Conquer!

Reached quorum and enacted, 5-0. Josh

Adminned at 01 Jul 2022 12:38:06 UTC

If https://blognomic.com/archive/the_pen_is_mightier_than_the_sword passed, this proposal does nothing.

Add the following to the ruleset as a new rule known as “And They Shall be Conquered”:

A Demiurge can do the Atomic Action known as “Conquering”, which consists of the following steps:
* Choosing a Location
* Paying 175 Health
* Setting the Primary Ideology of the chosen Location to their Ideology Allegiance

Add the following to the ruleset as a new rule known as “And They Shall Hunt”

* As a Beat Action, a Demiurge may do the following atomic action, known as “Hunting”:
* Choosing a Phalanx owned by them
* Choosing a Phalanx not owned by them, which must have less health than the Phalanx chosen in the first step of this atomic action
Removing the Phalanx chosen in the second step of this atomic action, then adding its health to the Phalanx chosen in the first step of this atomic action.

Add the following to the ruleset as a new rule known as “And They Shall be Consumed:

* As a Beat Action, a Demiurge may do the following atomic action, known as “Consumption”:
* Choosing a Phalanx owned by them
* Removing that Phalanx and gaining 2X Health, where X is equal to the Health of that Phalanx

 

Let’s get a way to win already! Also, beat actions are very underutilized right now.

Comments

Trapdoorspyder:

30-06-2022 04:39:12 UTC

*quick edit early on: stuck in a rider to make this do nothing of the other proposal passes

SingularByte: he/him

30-06-2022 05:11:57 UTC

I’m not sure this mechanic really gives a way to win, unless Phalanxes get a massive boost. It’ll take a beat to summon it, a number of beats to increase its health to the point where its worth it to take it back (assuming people willingly summon their own phalanxes for you to eat), then a beat to dismiss it to recover the health.

SingularByte: he/him

30-06-2022 05:15:17 UTC

Sorry, posted before I’d finished writing my thought. My point is basically that it could end up taking 2-3 weeks per location with the number of beats it would cost, and you’d need the willing help of about 5 people for every 2 locations.

Trapdoorspyder:

30-06-2022 05:58:50 UTC

Edit: knocked down the health cost. I didn’t balance it very well since I forgot we might get more Locations in the future.

Josh: Announcer he/him

30-06-2022 09:15:55 UTC

for

MadisonSilver:

30-06-2022 18:03:50 UTC

Requesting to be idled; I’ve been a lot busier than I expected, so I haven’t really been able to keep up with what’s going on.  Will probably rejoin next dynasty if I have more time!

lendunistus: he/him

30-06-2022 18:10:56 UTC

we haven’t defined what “paying” is

also, there’s nothing stopping you from paying 175 health even when you’re at 0 as far as I can see

Josh: Announcer he/him

30-06-2022 18:23:52 UTC

To “pay” is defined in <a >Numbers and Variables</a>, as is the overpaying scam.

Josh: Announcer he/him

30-06-2022 18:24:19 UTC

SingularByte: he/him

30-06-2022 21:58:21 UTC

for

Raven1207: he/him

01-07-2022 00:39:26 UTC

for

Brendan: he/him

01-07-2022 00:44:06 UTC

for