Saturday, June 25, 2011

Call for Judgment: Are we all dreaming?

Reached a quorum 0-6.—Yoda

Adminned at 25 Jun 2011 23:00:31 UTC

In the rule “Species”, it says:

A Zombie is characterized by:
[..]
a Species, that must be one of those listed in the rule “Species”.
[..]

It further says:

The Location of each Zombie shall be listed together with its Health, Species, and Owner in the Garden Patch page, immediately below the Plot where they are located.

I do believe that all zombies currently in the Garden Patch do not fit these conditions and thus do not legally exist. The Rule “Species” actually is an empty Rule, as we recently realized in an discussion. Here’s the reasoning: Since there is no definition of “Subrule” in place, we use the normal english definition. I quote from en.wiktionary.org:

A narrow rule which defines the specific meaning of a broader rule

I emphasize that a subrule is explicitly a rule, thus not part of another rule. Yoda also pointed out that otherwise (if a Subrule was part of its parent Rule) lots of Proposal would have had unwanted side effects, just think of the many “Change rule X”-Proposal that would replace the Subrulkes of X as well.

If we accept these statements as facts, then the rule “Species” is empty, because it contains only Subrules. At the very least, several of the zombie definitions (though not all) were introduced as subrules. Those are definitly illegal.

Here’s my fix:
Remove all zombies from play and reset all players Defeat values (as no legal zombie reached a house yet) to 0.

Since this is my first CfJ, I hope everything is in order. :-)

Comments

mideg:

25-06-2011 06:46:49 UTC

Of course, new Zombie creations are impossible until this has been fixed.

aguydude:

25-06-2011 07:38:53 UTC

against

scshunt:

25-06-2011 11:37:56 UTC

against because while I agree with the logic, this CfJ does not fix the rules issue.

mideg:

25-06-2011 12:04:33 UTC

Hm - but while the rules are being fixed, the current and past gamestate stay illegal.

I tend to just remove all Zs due to their species not determined properly.

scshunt:

25-06-2011 12:14:44 UTC

Actually, I believe now that this CFJ is illegal since it is, in fact, imposing no change on game state.

Does anyone else disagree with this interpretation?

scshunt:

25-06-2011 12:15:05 UTC

s/illegal/failable/

mideg:

25-06-2011 12:21:02 UTC

I don’t understand what s/illegal/failable/ means, but read the CfJ completly, please:

“Remove all zombies from play and reset all players Defeat values (as no legal zombie reached a house yet) to 0.”

Winner:

25-06-2011 14:42:50 UTC

against

Bucky:

25-06-2011 16:40:27 UTC

against

scshunt:

25-06-2011 19:30:13 UTC

mideg: If your concern with the rules is, in fact, correct, this proposal may be failed as it has no effect on game state, as there never were any zombies nor defeats.

Others: I tend to agree with mideg. If you disagree that I can immediately fail this CFJ and eliminate the effects of every zombie. please say so.

Yoda:

25-06-2011 19:31:18 UTC

against This doesn’t fix the issue that’s being discussed, but it also doesn’t do nothing as coppro is suggesting.

Also, s/illegal/failable is a regular expression used in Perl, Unix, and some other programming languages.  Basically, it replaces the first instance of the word “illegal” with “failable”.

scshunt:

25-06-2011 19:35:52 UTC

Yoda: Why do you say that there is an issue but that this also does nothing?

Yoda:

25-06-2011 20:30:53 UTC

Coppro: “doesn’t do nothing” A double negative is not not confusing.

scshunt:

25-06-2011 20:39:39 UTC

Err, sorry. What effect do you think this CFJ would have?

ais523:

25-06-2011 20:42:11 UTC

Actually, Yoda, it should need a trailing slash, s/illegal/failable/.

mideg:

25-06-2011 21:22:15 UTC

OK, I think I messed up but do not really see, how. :-)

I know that this CfJ does not fix the issue. From my understanding of the mechanics of a nomic, the proper procedure was to fix the gamestate with a CfJ and the mechanic with proposals.

That’s what I was trying to do: This CfJ is supposed to get rid of all the Zs and their most prominent effect, the ‘Defeated-ness’. The rules would have to be cleaned by a proposal - or so I thought.

I see one mistake with this CfJ, though: It resets the landlords Defeated to 0. Ooops.

How do you all propose we proceed?

aguydude:

25-06-2011 21:24:26 UTC

Personally, I propose we (via proposal) change the Species subrules into a compendium similar to the Plant Compendium, but don’t bother correcting any “Invalid” zombies in the meantime.

Galtori:

25-06-2011 23:07:46 UTC

@aguy: Nice suggestion. I like the idea of a compendium. +2 creativity points!! (no they don’t do anything. They’re like the gold star on your report. Makes you feel good though!)

As per the CFJ, I really don’t think that we need to take away everyone’s current work as far as trying to beat the snot out of everyone else’s garden. Because if all these z’s have been “illegal” so has the juice and wood gained from the interaction with the z’s. So in truth, if you want to fix gamestate, you have to do a complete reset back to when the z’s were first created. . . . . which would be a while back. . . . .

The z’s were legal. I do believe that. I’ve had fun with this so far. . . I say just let the cfj die. And it seems to be doing that right now since I don’t see a single for vote.

Momma always said most stains come out in the wash. Let’s add some soap. I like lavender.

against

mideg:

26-06-2011 01:13:17 UTC

I have the feeling that the rules are mostly show. Once we get a problem with the rules, we just look the other way and laugh.

This is sad for a nomic in my opinion, which should be focused on the rules. :-/

Yoda:

26-06-2011 01:22:58 UTC

mideg: I think most of the complaints are due to the fact that you don’t fix the actual problem (the rule) but instead fix the temporary problem (the gamestate).

scshunt:

26-06-2011 04:25:02 UTC

We can /change/ the game state via proposal or CFJ to match what the GNDT and wiki says.

Nothing wrong with that.

We can’t pretend this never happened though. We must either do that or continue play under the correct game state.

redtara: they/them

26-06-2011 05:22:22 UTC

“We can’t pretend this never happened though.”

Blognomic does it all the time.