Proposal: Arms Racing
Passes unanimously, 5-0. -Bucky
Adminned at 19 Jan 2021 21:47:14 UTC
In the rule “Armoury”, make the following changes to the list of Arms:
for “Auxiliary Reactor”, change
Cost: 10. Effect: +20% Power -20% Defense
to
Cost: 10. Effect: +30% Power -20% Defense
For Structural Reinforcement Plates, change
Cost: 10. Effect: -20% Power +20% Defense
to
Cost: 15. Effect: +20% Defense. Ineffective if the Pilot also has an Auxiliary Reactor.
Change the cost of Onboard AI and Shielded Cabling from 20 to 15.
For Efficient Circuitry, reduce its cost from 30 to 25 and change
Each subsequent Fire Attempt on the same Bogey after the first costs 7 Power instead of 10
to
When a Pilot with this Arm has already made at least one Fire Attempt on a Bogey, their subsequent Fire Attempts at the same target cost 3 less Power.
Change the effect of Soul Threasher from
Whenever a civilian attack is resolved successfully, Jockeying Pilots with this Arm gain 10 power
to
Whenever a civilian attack is resolved successfully, Jockeying Pilots with this Arm gain 10 power, plus an additional 10 power for each full 1 million casualties it caused.
For Cellular Sampler, change
If any Pilot with this meme is Jockeying
to
If any Pilot with this Arm is Jockeying
Add an Arm called “Seeker Munitions” with cost 40 to the list, immediately below Cluster Munitions, with the following Effect:
If the Fire Vector of a Fire Action by a Pilot with this Arm would exceed the target’s Defence by exactly 1, upon finding that it is not miscalibrated, it corrects its Fire Vector to equal the target’s Defense.
Buffing all the Arms that haven’t been used, preventing Efficient Circuitry from reducing other Pilots’ firing costs while reducing its cost to compensate, making Cellular Sampler work out-of-the-box and re-implementing Rakshasha Targeting to expensively affect all subspecies.
Raven1207: he/they