Proposal: As set
Reached quorum 4 votes to 0. Enacted by Kevan.
Adminned at 16 Oct 2019 09:46:31 UTC
Add a new rule called “Power and Assets” with:
Each EM has an amount of Power, which is also the amount of Asset slots they have, which can have one Asset in them each. An EM defaults to having 5 Power. Assets are tracked in the GNDT under a column called “Assets”, with empty slots tracked as hyphens. Once per dynasty, a EM can fill three or less of their empty Asset slots with Assets of their choice. The following are Assets and their effects (if any):
- Money: You can swap a Money you have for an Asset of your choice.
- Military: Choose an EM with less Military Assets than you. That EM loses an Asset of your choice (if they have any). This action is Attacking, and is a weekly action.
- Influence: Choose an EM with less Influence Assets than you. That EM loses an Asset of your choice (if they have any). This action is Propaganda, and is a weekly action
- Technology: Increase your IO by 10 upon acquiring this. Decrease your IO by 10 upon losing this.
- Green Policies: Decrease your IO by 10 upon acquiring this (your IO can be negative with this). Increase your IO by 10 upon losing this.
- Control: If you have two or more Control Assets, you cannot be the target of Propaganda.
- Privileged: If you have two or more Privileged Assets, you cannot be the target of Attacks.An EM can declare a Revolution and lower their Power by 1 to gain 3 (or less) Assets of their choice.
Power mechanically is intended to be similar to “lives” in videogames, with Revolutions being “respawning”. Combat and conflict is fun but I’d like to avoid having people be totally dead too easily/soon.
Farsight: Idle