Proposal: Auxiliary Power
Timed out 5 votes to 2. Enacted by Kevan. Replacement of “If every Floor in this Zone is Shorted Out…” doesn’t happen as this text is not present in the current ruleset.
Adminned at 14 Oct 2021 19:17:11 UTC
If the Proposal Amid the Breakers was not enacted, randomly select 2 players, give them each a flashlight, Advance Time, and ignore the rest of this proposal.
Add the following to the rule Electrical:
Due to the recent catastrophe, Earthlink Tower is running on power from auxiliary generators. No more than 20 floors may be Powered at any time. If at any time a citizen causes more than 20 floors to be Powered, they must randomly select enough Powered floors to become Unpowered until only 15 floors remain Powered.
A Citizen who is on an Unpowered floor and has a flashlight may roll a DICE6 to look for the circuit breaker.
- If the result is even, they find and reset the breaker for that floor, making the floor Powered.
- If the result is 1, their flashlight runs out of batteries and is removed from their inventory.
Add the following to the rule Breaker Access:
If a proposal made by a Citizen in this Zone would modify the powered/unpowered status of a floor and would not make any other changes to the ruleset or gamestate, that proposal is automatically popular, unless any of the following are true:
- A citizen occupying this zone has a valid vote of AGAINST on the proposal
- A Citizen occupying any of the floors which would become unpowered upon the proposal’s enactment has a valid vote of AGAINST on the proposal
Replace the Zone Rule of Breaker Access with the following:
Switch Control: Any citizen occupying this zone may Veto a Proposal which would modify the powered/unpowered status of a floor. This does not apply to Proposals which would cause such changes only by virtue of containing the phrase “Advance Time.”
In Earthlink, replace “If every Floor in this Zone is Shorted Out, the Earthlink is always Unstable and cannot be made Stable. If every Floor in this Zone is a different Current’s Breaker, the Earthlink is always Stable and cannot be made Unstable.” with:
If at any point all of the floors in this Zone become unpowered, the Earthlink is becomes Unstable until measures are taken to stabilize it. If every floor in this Zone is Powered, the Earthlink is Stable and cannot be made Unstable.
Set each floor in the Earthlink zone to be Powered.
Note that this will advance time even if Amid the Breakers did pass
Kevan: he/him
Given the complexity that it introduces, I think making the Earthlink Unstable is probably better left as something that has to be done deliberately by a player, rather than something that could happen very easily and unintentionally when the Zones move.