Thursday, May 01, 2025

Proposal: Bait and Switch

In the rule “Preparation Actions”, add a subrule named “Decoy” with the following text;

“Plant Decoy” is a virtual Preparation Action that any Guard can perform, and the following must be specified to perform it:
* The unique type and trait of an Artifact that exists in the publicly tracked list of Artifacts
* The letter of a Spot that is not an Ingress or a Station, is not Connected to an Ingress or a Station, and is not the Location of an Artifact

When Plant Decoy is resolved, the Location of the specified Artifact is privately tracked by the Concierge to be the Spot specified in that Plant Decoy action rather than the original Location of that Artifact, but the publicly tracked Home of that Artifact remains unchanged.

This is the counterplay for the “Back Door + Distractions” play by the Burglars. It’s prevented from being too powerful by the fact that you can only Decoy one Artifact per Guard that is able to perform a Preparation Action. The Burglers can still use “Back Door + Distractions”, but now they have to guess at which Artifact is not a Decoy.

I didn’t want to make this a “any Agent can perform” because then we get into multiple Agents planting a Decoy on the same Artifact and which one would take priority. Suggestions are welcome if we really want to enable Burglars to Plant Decoys as well.

Comments

Clucky: he/him

01-05-2025 17:18:49 UTC

Seems interesting but strong.

Maybe to balance, also add a way for burglars to deal with locked artifacts? Then both sides have something new to do and so a reason to vote for it

Clucky: he/him

01-05-2025 17:21:28 UTC

Note that I think “and is not the Location of an Artifact” needs to be switched to “and is not the Home of an Artifact”—otherwise you could use this to sus out where concealed artifacts are located.

DoomedIdeas: he/him

01-05-2025 18:01:59 UTC

for

JonathanDark: he/him

01-05-2025 18:57:03 UTC

I think we should try it for a round and see if Locked is going to be that much of a problem. Burglars only need to get 1 Artifact without getting caught.

Honestly, I think it’s weird that Concealed Artifacts are concealed from Guards as well. Who’s hiring these folks to guard something that they don’t know the location of?

I’m ok with a Guard trying to use Plant Decoy to discover the location of a Concealed Artifact. I very nearly added some proposed ruletext to privately inform each Guard of the Location of each Concealed Artifact, but decided against it so as not to clutter this proposal.

DoomedIdeas: he/him

01-05-2025 19:34:38 UTC

I think Guards automatically knowing the locations of Concealed Artifacts would make pooling a little too easy. Spending a Preparation Action to figure that out seems like a worthy cost to me, though.

qenya: she/they

01-05-2025 20:22:04 UTC

arrow because this conflicts with Kevan’s rewrite of Preparation Actions, which is already quorate.

I do like the idea in principle.

JonathanDark: he/him

01-05-2025 20:44:12 UTC

Shoot, I forgot about that. I’ll wait until there are more votes in favor or revise and then I’ll vote to revise.

JonathanDark: he/him

01-05-2025 20:46:17 UTC

If anyone has any other balancing concerns, or you agree with Clucky’s concern, add that to your vote so I know what to change. Thanks!

ais523:

01-05-2025 20:55:26 UTC

against I don’t like this fix because I think it makes the dynasty excessively random – this works equally against any strategy the Burglars could try, rather than being targeted at the specific broken strategy, so the Distraction + Back Door + Quick strategy is still optimal, it just doesn’t work as well. (It’s also much more Guard-sided than my fix is, to the extent that I think it might give the Guards the advantage.)

I would rather resolve the problem my way because I would rather weaken a broken Burglar strategy (making the other Burglar strategies more competitive with it) rather than weaken all strategies symmetrically (meaning that the broken strategy is still probably still better than the alternatives, but now might not work).

Clucky: he/him

01-05-2025 21:11:48 UTC

for

ais523:

01-05-2025 22:31:56 UTC

By the way, you don’t want Burglars to be able to Plant Decoys because it would let them move an Artifact to an easily stealable Spot after the Guards had already set their Routes.

JonathanDark: he/him

01-05-2025 22:34:35 UTC

Good point. Glad I made it Guards only. I’ll be sure to keep that after the revision.

(this has to be revised no matter what due to Kevan’s change to Preparation Actions)

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