Sunday, December 17, 2017

Proposal: Basics

Self-killed. Failed by Kevan.

Adminned at 18 Dec 2017 09:52:38 UTC

Remove “As a daily action, a Failed Experiment may raise their HP by up to 4, if they also raise their hunger by 5 times the amount they raised their HP.” from the ruleset.
Remove “At any time, a Failed Experiment who is not Exposed may increase their Suspicion or Hunger by 1 to increase or decrease their Distance by up to 5.” from the ruleset.

Add to the ruleset the following subrule in “Abilities”, with the name of “Basic Skills”:

Any Failed Experiment can perform the following actions:
- Punch: As a daily action, increase your Hunger by 20 and roll a DICE3 to attempt to Punch another Nearby Failed Experiment. If that roll’s result is 2 or 3, the Punch was successful and your target loses 1 HP.
- Regenerate: As a daily action, a Failed Experiment may raise their HP by up to 4, if they also raise their hunger by 5 times the amount they raised their HP.
- Surrender: At-will, increase your Suspicion by any positive integer amount.
- Suicide: At-will, lower your HP by by any positive integer amount.
- Move: At-will, a Failed Experiment who is not Exposed may increase their Suspicion or Hunger by 1 to increase or decrease their Distance by up to 5.

Comments

Kevan: he/him

17-12-2017 21:59:55 UTC

against Being able to freely push stats in unintuitive directions without assistance seems like the stuff of scams.

ATMunn: he/him

17-12-2017 22:17:28 UTC

imperial I can see how it would be scammable, but I still like the idea.

Diabecko:

17-12-2017 23:04:53 UTC

against I like the current trend of turning the rules into abilities when possible but move should not be one. Also surrender should immediately make you captured and suicide make you dead, because otherwise it is to scam-prone as others mentioned.

Madrid:

17-12-2017 23:14:12 UTC

against