Proposal: Because Experience Counts
2-7 or so. —Excalabur.
Adminned at 24 Feb 2006 01:44:47 UTC
Add the following to Rule 2.9
When an adventure is announced all duties are suspended until the adventure is declared over. If a swashbuckler joins the adventure e may not initiate any duels until the adventure is declared over.
And change the text which reads:
Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured, lost or otherwise useless, and lose 1 GPS (and also sustain an Injury, if their roll was more than twice their initial GPS). The result of this should be posted as a comment to the Adventure entry.
to (changes highlighted)
Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured (and also sustain an Injury, if their roll was more than twice their initial GPS). All swashbucklers who take part in the adventure are rewarded with 1 GPS point. All swashbucklers who did not participate in the adventure receive a black mark or lose one GPS at the captain’s discretion (For failing to follow orders) .The result of this should be posted as a comment to the Adventure entry.
And add to 2.8.1.
Injured - Swashbuckler may not initiate any duels. Injured status is removed if the swashbuckler moves to the crews quarters.
Bucky:
We should be allowed to back out of dangerous Adventures without getting black marks, ESPECIALLY if we have GPS 0 and no motley.