Sunday, February 19, 2006

Proposal: Because Experience Counts

2-7 or so. —Excalabur.

Adminned at 24 Feb 2006 01:44:47 UTC

Add the following to Rule 2.9

When an adventure is announced all duties are suspended until the adventure is declared over.  If a swashbuckler joins the adventure e may not initiate any duels until the adventure is declared over.

And change the text which reads:

Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured, lost or otherwise useless, and lose 1 GPS (and also sustain an Injury, if their roll was more than twice their initial GPS). The result of this should be posted as a comment to the Adventure entry.


to (changes highlighted)

Any Swashbuckler may join this Adventure by moving to its Location and rolling an X sided die, where X is the Danger level of this Adventure. If the roll is less than or equal to the total of the Swashbuckler’s GPS and their number of items of Motley, then they are successful on the Adventure - if not, then they are injured (and also sustain an Injury, if their roll was more than twice their initial GPS). All swashbucklers who take part in the adventure are rewarded with 1 GPS point.  All swashbucklers who did not participate in the adventure receive a black mark or lose one GPS at the captain’s discretion (For failing to follow orders) .The result of this should be posted as a comment to the Adventure entry.

And add to 2.8.1.

Injured - Swashbuckler may not initiate any duels.  Injured status is removed if the swashbuckler moves to the crews quarters.

Comments

Bucky:

20-02-2006 00:28:42 UTC

against 
We should be allowed to back out of dangerous Adventures without getting black marks, ESPECIALLY if we have GPS 0 and no motley.

Bucky:

20-02-2006 00:29:49 UTC

also, italics are flavor text only.

Shadowclaw:

20-02-2006 00:31:23 UTC

against

Elias IX:

20-02-2006 00:50:18 UTC

against, sorry.

predisastered:

20-02-2006 07:01:33 UTC

against

Josh: Observer he/they

20-02-2006 09:03:33 UTC

against The italics will break things.

Personman:

21-02-2006 00:23:06 UTC

against , to reach quorum faster.

Igthorn:

21-02-2006 11:59:13 UTC

Okay - that one went down in flames.  But why?  The penalty for failing in an adventure is proposed to be an ‘Injured’ Motley that is removed by visiting the crew’s quarters.  Extra motley (for more serious injuries) is advantageous in many circumstances - including adventures. Participating gives a 1 GPS bonus.  To me that’s 1 guaranteed GPS for very little danger.

So I will repropose without the italics and see.

Igthorn:

21-02-2006 11:59:14 UTC

Okay - that one went down in flames.  But why?  The penalty for failing in an adventure is proposed to be an ‘Injured’ Motley that is removed by visiting the crew’s quarters.  Extra motley (for more serious injuries) is advantageous in many circumstances - including adventures. Participating gives a 1 GPS bonus.  To me that’s 1 guaranteed GPS for very little danger.

So I will repropose without the italics and see.

Kevan: he/him

21-02-2006 14:10:22 UTC

against Also: having “Injured” status and “Injuries” as completely distinct things seems needlessly complicating.

smith:

21-02-2006 17:16:08 UTC

for huh, i liked it