Thursday, January 21, 2010

Proposal: Best regards, the Detective

Enacted 19-1. Ienpw

Adminned at 22 Jan 2010 15:20:14 UTC

Add a new rule titled “Pipe mail” to the dynastic ruleset, with the following text:

Cartlesham manor is equipped with a pipe mail system that connects all rooms to the Master Bedroom.
As a daily action and if the lights are on, any non-dormant guest may send a letter from any room to the Master Bedroom.
They do so by sending an e-mail to the Executor with their intention of doing so and the text of the letter.
Other people in the room of the sender are not notified of this happening.
If the lights are on and the executor has such a letter in his email inbox, and if there are any non-dormant Guests in the room where the letter is sent, he may inform them of the letter appearing and it’s content. The people informed this way may be referred to as ‘recipients’.


Add a sub-rule titled “Seals” to the previous rule with the following text:

The Detectives have Detective Seals, with which they can seal letters. If they do so, the Executor must also notify the recipients of the letter that it was sealed with a Detective Seal.
The Murderers are in possession of all of Lord Cartlesham’s personal seals. They may seal letters they send with such a seal. If they do so, the Executor must also notify the recipients of the letter that it was sealed with a Bloody Seal.

We can also add voting power to the Detectives this way, et cetera.

Centralized mail system for two reasons: 1, Less chaos; 2, Making another room valuable, therefore increasing the number of people there, and so spreading people. I didn’t include sending from the Master Bedroom to any other room, because I think that would make it too central.

People aren’t notified of other people sending pipe mail even though this way it’s unrealistic because then we could easily deduce who’s who.

By the way, I have a terrible Déjà vu about this proposal… I checked already and couldn’t find anything, but anyways: there wasn’t anything like this proposed in the past, was there?

Comments

ais523:

21-01-2010 15:41:47 UTC

for although this means that we have to be careful about giving the Detective further powers.

Kevan: he/him

21-01-2010 15:48:24 UTC

for Excellent.

Oze:

21-01-2010 16:16:51 UTC

for  for  for

Klisz:

21-01-2010 17:18:09 UTC

imperial

spikebrennan:

21-01-2010 17:27:53 UTC

for

Keba:

21-01-2010 17:36:35 UTC

for but I dont understand the sense of the seals.

Ornithopter:

21-01-2010 18:39:58 UTC

for
The seals exists so that if one of you unfortunate bastards who isn’t a murderer wants to send a letter that says “Rawr! I’m the murderer! Keba is next unless he moves to the basement!” No one will believe it, because it doesn’t have a bloody seal on it.

Keba:

21-01-2010 18:59:14 UTC

Thanks for the answer :)

Ah nice, so the murderers can blackmail us - nice :) (as a game rule it is nice, but at the moment it is bad for us)

Nausved:

21-01-2010 19:04:10 UTC

for This sounds fun!

cloj63:

21-01-2010 19:10:57 UTC

imperial more job for the Executor, bud if he’s ok with it…

TrumanCapote:

21-01-2010 20:42:25 UTC

imperial

Roujo: he/him

21-01-2010 21:00:00 UTC

for

Roujo: he/him

21-01-2010 21:00:53 UTC

By the way, thanks Uvthenfuv for this very good idea. =D

Greytyphoon:

21-01-2010 21:31:58 UTC

for

Dustin:

21-01-2010 21:38:44 UTC

for

Hix:

21-01-2010 23:43:14 UTC

against , plus a mild accusation against the proposer as a possible Murderer.  This just lets the Murderers recognize each other much easier, which is a very bad thing.  Anyone else remember Zahndwolf?

redtara: they/them

21-01-2010 23:48:35 UTC

for

Ornithopter:

22-01-2010 00:57:39 UTC

Hix: You might want to elaborate if you’re going to reference something from a dynasty two years ago. I’d be more concerned about it if the messages weren’t so easily interceptable that a private one is likely to be a rare exception.

digibomber:

22-01-2010 05:16:05 UTC

for

Darknight: he/him

22-01-2010 05:56:54 UTC

for

spikebrennan:

22-01-2010 14:15:55 UTC

Hix’s point, I think, is that a single Murderer can fairly easily wound, but not kill, a particular victim without much risk of being caught.  But if two Murderers coordinate, they can kill the victim outright.

Some of the new powers of Roles will mitigate this to some degree.

Purplebeard:

22-01-2010 21:25:27 UTC

for

Anonyman:

22-01-2010 21:32:47 UTC

for