Proposal: Bread and Bounties
Fewer than a quorum not voting AGAINST. Failed 2 votes to 3 by Kevan.
Adminned at 01 Aug 2023 18:04:57 UTC
Rename the “Beadworks” Facility to “Breadworks” and change its Function to “You gain two Baubles. Each other Machinist in the System of Dwelling gains one Bauble. Increase Order by 1.”
If a Facility exists called Steerage Override, change its function to “Pay a number of Valves equal to the number of Locations in the Destination list to add your choice of Location to the top of the Destination list.”
In the rule “Damage and Repair”, change “A Machinist may Repair the megasystem they inhabit: they pay 1 of a Component to delete one of that type from its Damaged Parts, add the details to a new Repair Log entry and increase their Baubles by 3.” to “A Machinist may Repair the megasystem they inhabit: they pay 1 of a Component to delete one of that type from its Damaged Parts and add the details to a new Repair Log entry.”
Create two new Facilities with the following details:
System of Dwelling || Machinist Compensation Office || 0 || DORMANT || In each Repair Log, remove all entries listing dates more than 2 days in the past and give each Machinist 5 Baubles for each removed entry bearing their name.
System of Control || Loyalty Evaluator || 0 || DORMANT || Choose one Megasystem and remove all entries from its Repair Log. The Machinist (or Machinists, if tied) whose name appears the most in the removed entries receives Valves equal to the number of removed entries their name appears in minus one. All other Machinists receive one randomly selected Component for each removed entry bearing their name.
Remove the step “Randomly pick a Component and add one of that Component to each Machinist’s Components.” from the atomic action in “Time’s Passage”.
facilities are interesting to me, and i’d like to see them utilised more! here are some changes to make a couple of existing ones more interesting, and a couple of new ones on top of that. these new Facilities replace the automatic payout for doing repairs with two reward systems: one where your fellow humans repay you with money, and another where the Machine rewards you with either components so you can keep doing your job, or a wealth of Valves (the resource used to influence the Machine directly) as a sign of trust! to make this work economically, and in the light of the new Facilities Bucky proposed, this also removes the free daily component.
Bucky:
If this Steerage Override change goes forward I’m going to propose another Facility closer to the original function. Probably better for this to make a completely new facility, in that case.