Proposal: Build the Wall
Popular, 5-0. Enacted by JonathanDark.
Adminned at 15 Feb 2024 03:12:58 UTC
Add a new rule named “Castles” with the following text:
Each Vassal has a publicly-tracked number named Defense defaulting to 0.
In the rule “Castles”, add a subrule named “Stockpile” with the following text:
Each Vassal has publicly-tracked numbers, one for each type of Material listed in the table below and whose publicly-tracked name is the name of that Material with a default value of 0.
There is a Defense Factor, which is a number, for each Material shown in the table below:
{| class="wikitable"
|-
! Material !! Defense Factor
|-
| Wood || 1
|-
| Stone || 3
|-
| Iron || 8
|}
Add a new rule named “Fortnight” with the following text:
The Fortnight is an atomic action with the following steps:
* Resolve all unresolved Virtual Actions received in the order specified in the definitions of those Virtual Actions, or in default Virtual Action resolution order if not otherwise specified.
* Perform the Herald atomic action. This step may be skipped if the Sovereign determines that the Herald action will not communicate anything of significance, but the Sovereign must then post that they are skipping this step in the #current-dynasty Discord channel.If the Sovereign has received at least one Virtual Action from every Vassal since the most recent Fortnight, or a Fortnight has not been performed in the last 72 hours, the Sovereign should perform the Fortnight action. If the Sovereign has not received any Virtual Actions from a Vassal 48 hours after the most recent Fortnight, the Sovereign should privately communicate to that Vassal with a reminder of this fact.
In the rule “Fortnight”, add a subrule named “Herald” with the following text:
Herald is an atomic action with the following steps:
* Create a Story Post with the title “Herald: ” followed by the current date.
* In the body of the post, summarize the resolution of Virtual Actions and gamestate changes since the most recent Herald, or if there hasn’t been a Herald before this one, since the start of this dynasty.
Defining a starting set of resources for castle building and adding a core game loop with Story Posts for keeping up with changes between “turns”.
“Defense” is an abstract concept here, but I’m not opposed to someone proposing changes to make a castle’s defenses more explicit, e.g. towers, arrow slits, barbican, moats, which would also allow for more interesting tech trees.
Josh: he/they