Thursday, August 23, 2012

Proposal: Building Defenses

Self-killed… — Quirck

Adminned at 24 Aug 2012 11:45:43 UTC

Add a new flavor of pie called “Wall” and the upgrade “Input: 1 Cream Pie. Output: 1 Wall Pie, 1 Empty Pie”

Add a new flavor of pie called “Towel” and the upgrade “Input: 1 Wall Pie, 2 Empty Pies. Output: 1 Towel Pie”

In the rule “Holy War” replace

If the result is a 1or N + 1, the Target is hit in the face by the Pie and their Hits are increased by one.

with

If the result is a 1 or N + 1, the Target is hit in the face by the Pie. If the target has any Wall Pies, their Wall Pies are reduced by one. Otherwise their Hits are increased by one.

Add a subrule to “The Holy Circle” called “Drying Off” and give it the following text

If a Baker has at least one Towel Pie, they may reduce their Towel Pies by one and also reduce their Hits by one.

Trying to do interesting things with the pricing structure so we don’t just have linear upgrade trees.

Comments

GreyWithAnE:

24-08-2012 14:34:46 UTC

The Wall pie is OK, but the Towel pie is waaaaaaay too expensive.  The equivalent of 6 daily actions to erase one Hit is too steep when you can just

1) Keep the Wall pie to prevent the hit from happening in the first place
2) Let your hits get to 15 and erase 5 for free every week (7 days).

It makes me wish we had line-item votes, so I could be pro-wall and anti-towel.

Clucky: he/him

24-08-2012 15:36:41 UTC

You can’t keep the wall pie to prevent it happening in the first place if it already happened; and 15 method requires you going out. Obviously you shouldn’t stockpile towel pies, is just an expensive after-the-fact defense mechanism.

GreyWithAnE:

24-08-2012 16:31:56 UTC

I’m still against , not because this proposal wouldn’t improve the game, but passing this particular proposal makes it much less likely that we’ll ever invent a better, cheaper Towel pie, which our hard-working Bakers deserve.

Upon further thought, I also think that the potential to stockpile Wall pies and become essentially invincible might be too powerful.

quirck: he/him

24-08-2012 16:56:58 UTC

against It seems to me that randomness here influences only hitting in the face, which is not reflected in the gamestate, and does not influence Hits, as in Josh’s Fourth Dynasty.

Clucky: he/him

24-08-2012 18:30:20 UTC

crap, good point.  against