Proposal: Capital Cravings
Each City has a publicly tracked number of Honors defaulting to 0.
There is a publicly tracked Demand which is either empty or a list of Produced Resources, defaulting to empty. If the Capital has not done so in the past 168 hours, or if the Demand is empty, they should set the Demand to empty and then add 3 publicly randomly selected Produced Resources to the Demand, in which the Demand may contain duplicates.
When a City moves Produced Resources from a Boat that they own into the Warehouse of the Capital, as an atomic action for each Produced Resource moved in this way, if an instance of that Produced Resource is currently in the Demand, that City may remove one instance of that Produced Resource from the Demand and increase their Honors by 1.
Satisfying the Capital’s current Demand gets you Honors. Could be Fool’s Gold, a spendable resource, or a path to victory.
Josh: Capital he/they
I’m a little wary of adding more mechanics at this stage - I understand that this is a response to ais’ comment in the chat thread but I feel like we have experienced very little game for the amount of mechanics we have so far, and would like any additional mechanics to be emergent from need.