Thursday, April 12, 2007

Cleaning Timeframes Amendment

Referred Proposal has failed.—Chronos

Adminned at 13 Apr 2007 11:02:29 UTC

In the proposal “Cleaning Timeframes” replace

  *Evolute, as described in rule 2.2.1
  *Forage, as described in rule 2.7
  *Hunt, as described in rule 2.8

  *Upgrade, as described in rule X

With

  *Evolute, as described in the subrule “Evolutionary Variables”
  *Forage, as described in the rule “Foraging”
  *Hunt, as described in the rule “Hunting”

  *Upgrade, as described in the rule “Creature Traits”

In the same proposal, remove the following line:

Replace the X in the above rule with whatever rule number “Creature Traits” has.

Comments

ChronosPhaenon:

12-04-2007 13:33:13 UTC

for

gobleteer:

12-04-2007 13:51:18 UTC

for

Amnistar: he/him

12-04-2007 17:05:07 UTC

for

Amnistar: he/him

13-04-2007 03:01:55 UTC

oh shoot/...

against

Because it’s not formated right…The ammendment is what the text of the proposal becomes, not the changes you want made.

ChronosPhaenon:

13-04-2007 11:46:39 UTC

against Sure. Its counter-intuitive, but it is true.

Amnistar: he/him

13-04-2007 13:06:33 UTC

Well, the purpose of making amendments just text that the proposal becomes, was t o prevent amendments from being used to affect any other gamestate…I was worried about wording and this seemed the simplest.

Clucky: he/him

13-04-2007 15:46:39 UTC

Wait… um ok… the whoe ammendment rule really isn’t clear. But if you say so…  against

Amnistar: he/him

13-04-2007 16:00:17 UTC

*

If the Amendment is failed, then the Amendment has no effect. If an Amendment is passed, the proposal it amends is failed, regardless of its location in the proposal queue, and then a new proposal, with the same name is posted, with the text of the amendment.

That last bit there.