Proposal: Clock Cycle Rate
Enacted 4-0. Josh
Adminned at 11 Feb 2024 19:01:29 UTC
Add to the end of the first paragraph of the Mainframe, if it is not already present:
Wherever the Mainframe would refer to an Agent by name in places where gamestate is publicly tracked, the Mainframe should instead use their IP address.
Make the “Ping” and “Change Passcode” shell commands subrules of “Shell Commands” called “Ping” and “Change Passcode”, respectively. Then a new rule called “Clock Cycle”:
As a daily action, the Mainframe should perform the following atomic action called Clock Cycle:
* Resolve all Shell Commands initiated since the last clock cycle.
* Post a newsletter on the blog.
Add a subrule to Clock Cycle called “Newsletter”:
A ‘’‘newsletter” is a story post by the Mainframe whose title is in the format “Newsletter
“. A newsletter post always contains:
* A ranked list of Agents, sorted by reputation (not including the reputation itself)
* A list of new clients created since the last clock cycle.
* The number of shell commands resolved in the last clock cycle.The remaining contents of the newsletter are flavour text.
This type of gameplay loop has worked for the past few dynasties so I think we can still get back on track.
Josh: Imperator he/they