Proposal: Clocks
Reached quorum 5 votes to 0. Enacted by Kevan.
Adminned at 04 Jun 2025 09:47:09 UTC
Add a new dynastic rule, called Timed Actions:
A Timed Action is a type of action which is initiated by a City or Capital and which completes or resolves at a set, specified time without any further intervention from the performing City. For the purposes of determining the ordering or legality of game actions, the initiation and completion of a Timed Action are distinct events. Timed Actions do not count as dynastic actions for the purposes of the prohibition on carrying out multiple game actions in the rule Time.
When a Timed Action is defined in the ruleset it must have a method by which its resolution time is set at the time at which it is initiated, and how it can be automatically resolved at the time of its completion. A Timed Action may not require a decision or choice be made at the time of its resolution.
As a daily action, the Capital should post a Harbourmasters Report, which is a story post that lists all Timed Actions that are due to resolve during that day.
Add the following as a final bullet point to the list in the rule Boats:
* An Arrival Time, which can be blank (if the Boat’s Location is a City) or a specific date and time (if the Boat is In Transit). Must be set as per the rule Routes when initiating a joining City.
If there is a rule called Boats, add the following as a subrule to it, called Routes:
Setting Sail is a Timed Action that requires a specific Boat as its subject. Whenever a City owns a Boat whose Location is a City, they may Set Sail with that Boat as its subject.
When a Boat is Set Sail by a City, its Location is set to In Transit, with the City it just left as its Origin and the City of the performer’s choosing as its Destination; and its Arrival Time is set to a publicly randomly selected minute between two and five days after the time at which that Timed Action was initiated (such as through the use of DICE4320 + 2880 in the roller).
ais523: