Proposal: Coin is the meaning of life
Fewer than a quorum not voting AGAINST. Failed 1 vote to 7 by Kevan.
Adminned at 10 Apr 2025 19:57:19 UTC
Create a new dynastic rule named “Money” with the following body:
The Surplus is a publicly tracked non-negative integer defaulting to 0.
Each Agent has a certain amount of Money, which is a publicly tracked non-negative integer value defaulting to 0, and a Haul, which is privately tracked by the Concierge and is set to 0 at the beginning of each Breaking In action. Each Spot (that is not an Ingress) also has a certain amount of Income, which is a publicly tracked non-negative integer defaulting to 0. If all Incomes are 0, the Concierge may set each Income to an integer between 1 and 20 inclusive selected in a secretly random manner, separately for each Spot.
Directly after “is now considered to have Encountered that Guard”, add “. If a Burglar has Encountered three or more Guards during the course of this action, they are considered to be Caught for the remainder of this action”
Add the following substep to the end of the first step in the Breaking In atomic action in the rule “The Break-In” (if Loot Grabbin’ was enacted, add it before the substep that that Proposal added):
** If the Spot that the Agent’s Location was just set to has an Income and they are the only Agent at that Spot, add that Location’s Income to that Agent’s Haul
If Loot Grabbin’ was enacted, directly after “There are Spots which contain Artifacts, which are publicly tracked on the gamestate page as a list.”, add “If a Spot contains an Artifact, its Income is considered to be doubled for the purposes of the Breaking In atomic action.”
Add the following steps to the end of the Breaking In atomic action:
* Add up the Haul of every Burglar that wasn’t Caught. Divide that sum by the number of Burglars who weren’t caught, add the remainder to the Surplus and add an amount of Money equal to the rounded-down result of the division to each Burglar who wasn’t Caught
* Set the Income of each Spot that isn’t an Ingress to an integer between 1 and 20 inclusive, selected separately for each Spot in a secretly random manner.
a pretty quick draft
I was also envisioning a mechanic that would you betray other burglars but I’ll work on that later
SingularByte: he/him
I’m not too sure about this one.
It looks like it makes being picked as a guard strictly worse than a burglar since burglars get a chance to rack up large hauls by finding a lucrative spot and just sitting in it for a few turns, while guards have no exclusive mechanics that benefit them. It feels like a recipe for it to be fools gold.
Plus, it feels like we’ve got too many forms of income already with no real outlet for them yet.
