Proposal: Combat
Passes 8-4. - Qwazukee
Adminned at 07 Jun 2010 01:02:58 UTC
Add a new rule titled “Stats and Weapons”, with the following text:
Each @ has a number called HP, and a number called Max HP. They are together tracked the GNDT column “HP”, which should display “X (Y)”, where X is the @ in question’s HP and Y is the @ in question’s Max HP. Each @ starts with an HP and Max HP of 10.
There exist Weapons, which are a type of item. A Weapon can be ranged or melee, and has an amount of Damage, which is two integers (a number of Dice and a number of Sides). If an @ carries a weapon, they may be wielding it.
Add a new rule titled “Dungeon”:
Each @ has a number called Dungeon Level (tracked in the GNDT), defaulting to 1. As a weekly action, an @ may attempt to Find the Stairs; to do this, they roll DICE6 in the GNDT. The attempt is successful if they have defeated X or more monsters, where X is the result of that die roll, since their Dungeon Level last changed. If the attempt is successful, they increase their Dungeon Level by 1.
Add a new rule titled “Monsters”, with the following text:
A Monster is a type of game entity; each one has a number of HP and an amount of Damage, which is two integers (a number of Dice and a number of Sides).
An active Encounter exists while at least one Monster exists. The RNG can create a Monster at any time; this either creates a new active Encounter, or adds Monsters to any existing active Encounter. When creating an Encounter, the RNG must detail the Monsters in it in a Story Post with [Encounter] in its title; new Monsters added to an existing Encounter must be detailed in comments to its associated Story Post, and the comments to that post should also be used by @s to track which Monsters are still alive, along with the current stats for each. If all Monsters in an Encounter cease to exist, the Encounter stops being an Encounter. Each Encounter has a Floor, which is any integer, and is set by the RNG.
An Encounter can be Ranged or Melee. An encounter starts out ranged but becomes melee if it exists for 24 hours.
Add a new rule called “Combat”:
As a daily action, an @ may Fight one Monster, or an @. If the @ is not wielding a weapon, they must roll 1DICE2 in the GNDT. If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon. The result of the die roll (whichever is used) is the Damage Dealt. An @ may not Fight a Monster in a Ranged Encounter unless they are wielding a ranged weapon, and may not Fight a Monster in a Melee Encounter if they are wielding a ranged weapon. An @ may not Fight a Monster in an Encounter whose Floor is different than their Dungeon Level.
When an @ fights something, after rolling damage dealt, they decrease the HP of whatever they fought by the damage dealt. If the HP of a monster goes below 1, they cease to exist. If the HP of an @ goes below 1, they die.
After an @ fights a Monster, the Monster fights back; the Monster fights the @ who fought them. The RNG shall role XDICEY in the GNDT where X is the Monster’s Dice and Y is the Monster’s Sides, and decreases the @‘s HP by the result.
Finally, an actual proPosal.
lilomar: