Wednesday, January 15, 2025

Proposal: Consciousness Crime

Reaches quorum 7-1 and is enacted -SingularByte

Adminned at 17 Jan 2025 07:41:12 UTC

Add a new dynastic rule, titled “Identity Theft {M}”:

As a Heist Action, a Participant (the perpetrator) may steal another Participant (the victim)‘s consciousness if all of the following are true:

* It has been more than a week since the perpetrator last performed this action
* The victim is not a Mastermind
* This action is not being performed on behalf of someone else
* Two plus two is equal to five

During an attempted consciousness theft, the perpetrator must specify the victim when making the dice roll for the Heist Action. For the next hour after a successful consciousness theft, the perpetrator of that theft may take dynastic actions on behalf of the victim of that theft.

If we’re stealing abstract concepts, why not steal each other’s thoughts?

Comments

Habanero:

15-01-2025 21:58:36 UTC

I considered having the perpetrator be able to vote on behalf of the victim (and have that vote be unchangeable), but figured that that would make it too easy to get a “win instantly” proposal over the line.

ais523: Mastermind

15-01-2025 22:01:22 UTC

I love the flavour, but suspect that this should probably be more difficult than in the current proposal – as is, there isn’t much reason not to just steal someone else’s action rather than using your own, if the timer is low.

Also, this causes a mechanism problem (Heist Actions normally require a dice roll – with the action specified in the dice roller – and take effect if the roll is good, whereas this requires a blog post as well). I’d just get rid of the “The perpetrator does so” sentence, relying on the existing definition of Heist Actions to provide the mechanism.

So my current opinion is: great basic idea, but I don’t like the implementation much and will probably vote against it in its current form. It might make sense to revisit this later in the dynasty, when we have more statistics.

Habanero:

15-01-2025 22:15:06 UTC

I’ve removed the blogpost requirement, and I’ve also made the action clearly uncompletable (with the idea that someone will propose an improvement to the conditions later once we have more gamestate and open the action up, or someone will find a way to modify the rule to take out the “not” and make the action permissible).

I’m also alright with this just failing, but I do enjoy this concept, think it’s very on-theme, and will probably repropose it later once the game has a bit more meat to it and I can put some better conditions on than “you can do it once per week”.

Josh: Mastermind he/they

15-01-2025 22:19:02 UTC

I like it and will probably vote for it, on the basis that it can use some refinement.

I’d want to see some protection so a player can’t get stun-locked by repeated mindjackings but I think this is super fun.

ais523: Mastermind

15-01-2025 22:19:21 UTC

OK, I love this version (and as an {M} rule, it’s potentially not too far away from being amended via dynastic mechanics into something that works).

Brendan: he/him

15-01-2025 22:23:49 UTC

I think the current text of this proposed rule would allow me to declare myself a perpetrator and any other player the victim at any time. Nothing makes taking dynastic actions dependent on a successful consciousness theft.

Habanero:

15-01-2025 22:26:34 UTC

I’ve (hopefully) cleared that up.

Brendan: he/him

15-01-2025 22:47:55 UTC

I think there’s still a problem with the “absolutely not” here, because of De Morgan’s laws. “I cannot do this if A and B and C are true” logically resolves to “I can do this if A or B or C are true.”

Habanero:

15-01-2025 22:59:09 UTC

Well, not quite, if you want to go by pure propositional logic here (with A B C being the three conditions, and D being “you can do a consciousness theft”):
~((A and B and C) implies D) would be logically equivalent to
~(~(A and B and C) or D) which is logically equivalent to
(A and B and C and ~D)
so you clearly can’t do the theft.

Even if you interpret it as ((A and B and C) implies ~D) (which is pretty unreasonable but I guess barely arguable), it still doesn’t follow that you can perform the action. I think the “if” might’ve messed you up, DeMorgan’s would only straight apply like that if the rule said “none of A or B or C are true”.

Habanero:

15-01-2025 23:03:11 UTC

Either way, if you think it is readable in that way you can suggest a clarification and I’ll be happy to add it in. It’s easy enough to make changes now and I’d really rather not squibble over minute details like this

Brendan: he/him

15-01-2025 23:17:29 UTC

But your A/B/C conditions are already phrased as negatives in the proposed ruletext. Not a Mastermind. Not performed for someone else. Even more than is not less than. And the resulting implication is a may not.

I read the proposal as (!A && !B && !C) => !D. So if we negate the whole implication, !(!A && !B && !C) => !!D becomes A || B || C => D.

ais523: Mastermind

15-01-2025 23:18:32 UTC

While thinking about this away from my computer, I realised that this is only one letter away from working: “absolutely not” → “absolutely now”. You need a longer word to prevent it working, along the lines of “is prohibited from”.

The De Morgan’s argument is tricky and, based on rulings from other nomics, would fail (but I don’t know how it would be ruled at BlogNomic) – the issue is that the rule prevents you doing something under certain conditions, but doesn’t actually permit it under any conditions, so it just turns into a prohibition on something that’s already impossible.

Brendan: he/him

15-01-2025 23:20:03 UTC

I don’t have a good clarification to offer; I think I’ll vote against this, and the above is my reasoning.

Habanero:

15-01-2025 23:21:21 UTC

You can’t negate an implication like that, that isn’t how implication works. If I say “if it’s raining outside, then I will bring an umbrella”, it doesn’t follow that “if it’s not raining outside, then I will not bring an umbrella”: I could very well decide to bring an umbrella on a non-rainy day just because it looks nice.

Habanero:

15-01-2025 23:26:49 UTC

Anyway, despite thinking very strongly that it works as it stands (I’m interested in propositional logic outside of the game), I’ve done my best to render things unambiguous. Does this work better?

ais523: Mastermind

15-01-2025 23:29:20 UTC

OK, this works better from my point of view, at least (and is much harder to activate by negating a single word).

Habanero:

16-01-2025 00:21:10 UTC

It might still be really easy to exploit, you can easily go all -> al (which is a word, at least according to the scrabble dictionary) -> an -> any in a group of 3 (easy to get as a team) and take over everyone else. I think this ‘one letter at a time’ thing probably needs a blacklist attached to it to prevent not -> now and other really easy minimum-effort substitutions which blow any mutable rule open

ais523: Mastermind

16-01-2025 00:25:08 UTC

Three changes, plus one more Heist Action to actually make use of the action, is probably a reasonable cost, at least (especially because either you’re a pool of four players or other players may see what you’re doing and either interfere or steal the scam).

JonathanDark: he/him

16-01-2025 03:27:17 UTC

Good enough for now. It’s Mutable anyway, so will likely change. No sense in hand-wringing over the logic for too long.

for

ais523: Mastermind

16-01-2025 03:54:17 UTC

for

SingularByte: he/him

16-01-2025 06:58:03 UTC

for

Josh: Mastermind he/they

16-01-2025 07:40:46 UTC

for

Brendan: he/him

16-01-2025 16:38:26 UTC

against

Janet: she/her

16-01-2025 17:02:50 UTC

imperial

Raven1207: he/they

16-01-2025 20:36:55 UTC

for