Tuesday, April 06, 2010

Proposal: Constructive criticism

Enacted 12-2. Josh

Adminned at 08 Apr 2010 01:09:18 UTC

Move Build Wall and Build Door from rule 2.3.2 to a separate sub-rule, entitled Constructions.

At the beginning of that subrule, add the following paragraph:

A Construction can be pulled down by any Colonist adjacent to it. The Construction’s energy cost must be paid again by that Colonust in order to do so, and all materials used in the building of the construction are lost.

Add the following to that subrule:

* Build bed. A Colonist may spend 4 Energy and 3 Wood to build a Bed and place it in a square adjacent to their own current position.
* Fill in channel. A Colonist who is adjacent to a Channel that does not contain water may fill it in by spending 4 Energy.
* Build Bridge. A Colonist may spend 8 Energy and any 2 Rock or Wood to change one square of water adjacent to their current position into a bridge.

Comments

Kevan: he/him

06-04-2010 08:53:44 UTC

for Although you don’t explicitly define what a Construction is, or what it means to “fill in” a channel.

Put:

06-04-2010 08:59:08 UTC

for same as above, and also,in the first paragraph colonust should be colonist

Josh: Observer he/they

06-04-2010 09:53:25 UTC

Propose in haste, repent at leisure.

I’ll pop a bug fix up when the queue resolves a bit.

Klisz:

06-04-2010 13:19:12 UTC

imperial

Keba:

06-04-2010 13:22:17 UTC

against

Nice idea, but I do not like the possibility to create a new lake easily. The South has the advantage of Rocks and the North of a river. That‘s fair…

I would vote for all the other points.

Hix:

06-04-2010 14:31:52 UTC

imperial

Klisz:

06-04-2010 15:06:12 UTC

CoV for  after reading it. Keba: The North and South are not enemies. They are the same settlement. Clucky and you are the only ones who support the division.

Klisz:

06-04-2010 15:13:17 UTC

Also, it should define “pull down”; does this mean it becomes empty space? What about bridges?

Keba:

06-04-2010 15:27:28 UTC

Darth Cliche: Yes, not yet. But I did not mean that point.

I meant it would be fine, if there were advantages “everywhere”. If it‘s the best to walk down, because there are Rocks, Large Trees and there could be as much water as you want to, everyone will walk to the South. Boring.

If you want the tribe to work as a team: Teamwork means sharing work. The Northern care about Food (because of Fishing and Plants) and the Southern care about Rocks.

Clucky: he/him

06-04-2010 16:04:40 UTC

for Bridges should be constructs as well though.

Clucky: he/him

06-04-2010 16:05:06 UTC

oh wait they are. =P

Tiberias:

06-04-2010 16:11:02 UTC

against “Fill in” could reasonably mean either “make it a water space” or “make it an empty space”.  I would probably vote for a fixed version, but that’s too big of an ambiguity for me.

Josh: Observer he/they

06-04-2010 16:12:53 UTC

@Keba - I see what you’re saying but it seems to make more sense to me to make new advantages to the north of the map than to limit the possibilities to the south. Remember, though, that this proposal doesn’t invent the possibility of moving water south - that already exists, thanks to the existing channel mechanism, and can be done quite non-intrusively by running a channel down one side of the map - and voting this down won’t change that.

Josh: Observer he/they

06-04-2010 16:21:37 UTC

@Tiberias, as I said, a bug fix will follow. I’ll make sure that it reverts any naughtiness.

Tiberias:

06-04-2010 17:05:52 UTC

@Josh, at that point I might change my vote.  For now, I don’t know what I would be voting for, so I won’t vote for it.

SeerPenguin:

06-04-2010 18:12:13 UTC

imperial This needs to be fixed, and bed needs to be built on the same spot as the Colonist and set as an empty space

Purplebeard:

06-04-2010 18:20:29 UTC

for We should probably specify what happens when a bridge section is demolished with a Colonist on it.

Keba:

06-04-2010 19:34:34 UTC

@Josh: Hm, you‘re right. I may would for this, if there were North advantages. But “there will be North advantages later” does not convince me. I would propose some, but I don‘t have free slots and my next free slot will be used for reproposing the Food mechanism…

I knew you can “channel” the water from North to South, and I think that‘s fair…

> it seems to make more sense to me to make new advantages to the north of the map than to limit the possibilities to the south.

Hm, I do not agree here. Wouldn’t it be better, if the North has advantages the South does not have and vice versa? Otherwise the North would be equal to the South and that‘s boring as well.

Josh: Observer he/they

06-04-2010 19:53:05 UTC

Wouldn’t it be better, if the North has advantages the South does not have and vice versa? Otherwise the North would be equal to the South and that‘s boring as well.

That’s why I said “new advantages” rather than “rehashed old advantages”.

Darknight: he/him

06-04-2010 21:34:28 UTC

imperial

Keba:

06-04-2010 22:41:13 UTC

Josh: Well, but that would also mean “to limit the possibilities to the south.”. I’m sorry, if i understood you in a wrong way…

Well, there could also be advantages for lonley Colonist like spending less Energy to perform any action or something like this…

Igthorn:

07-04-2010 06:18:50 UTC

imperial

Keba:

07-04-2010 12:23:03 UTC

CoV for because of the fix proposal :)

Oracular rufio:

07-04-2010 16:43:31 UTC

imperial

SeerPenguin:

08-04-2010 01:55:19 UTC

CoV for per the fix

Qwazukee:

08-04-2010 06:47:50 UTC

for