Proposal: Crate Expectations
Reaches quorum, 8-0. Enacted by pokes.
Adminned at 19 Jan 2018 22:57:55 UTC
Enact a new rule, “Stats”:-
Each Resident has a level of Alertness, being an integer value tracked in the GNDT and defaulting to zero.
Enact a new rule, “Supplies”:-
Various Supplies are being delivered to the Residents by a well-meaning Government. Supplies are defined as the items on the following list, each having a name and optionally an effect:-
- Food
- Water
- Energy Drink: The User gains 1 Alertness.
Add a subrule to “Supplies” called “Crates”:-
If no non-Empty Crate exists, the Government may make a blog post describing the delivery of a supply crate; this is known as a Crate post, and it describes a Crate. The post lists a number of randomly-chosen items from the Supplies list which are inside the Crate; that number is equal to the number of Residents at the time of posting.
A Resident (the “Recipient”) may take an item from a Crate by posting a comment to its post announcing their choice, but only if:-
- The item is in that Crate.
- The Recipient has not already taken an item from that Crate.
- There is no other Resident who has a higher Alertness than the Recipient, and who has not yet taken an item from that Crate.
When a Resident takes an item from a Crate, they may immediately apply its effect (with themselves as its User), and a single instance of that item is then no longer considered to be part of the Crate.
If a Crate has no Supplies inside it, then that Crate is Empty.
Trying a mechanic that should avoid timing problems: drafting, where players are shown a pool of resources and take turns to pick one item. Should come up with some gamestate variables to play around with, and assign some more interesting Alertness scores, before delivering the first crate.
card:
I have thought about mechanics in which people would take turns in blognomic but I concluded that without any caveats, some people’s turns might last 7 days.