Saturday, June 25, 2011

Proposal: Cross-dynasty cleanup

Quorums 7-0 and is enacted

Adminned at 25 Jun 2011 21:37:15 UTC

Amend Rule 1.2 by replacing

The Farmer’s personal gamestate retains the values it had immediately prior to their going Idle. If one or more values would be undefined, it is set to the value new Farmer receive, if such a value exists.

with

When a Farmer is de-idled, if they went idle in the same dynasty, their personal gamestate retains the values it had immediately prior to their going Idle, if it is still valid. Otherwise (including if the value is invalid, does not exist, or the Farmer idled in a different dynasty), the Farmer is given the default value for new Farmers, if such a value exists.

This loophole isn’t really even reasonably scammable. Let’s just close it.

Comments

mideg:

25-06-2011 12:06:06 UTC

Hah, I just thought about this today… ;-)

for

Winner:

25-06-2011 14:41:05 UTC

for

aguydude:

25-06-2011 16:20:33 UTC

for

Bucky:

25-06-2011 16:37:54 UTC

for

Yoda:

25-06-2011 19:32:30 UTC

for good catch

Galtori:

25-06-2011 20:06:53 UTC

for

ais523:

25-06-2011 20:18:57 UTC

I love this loophole’s existence, but as far as I can tell, any attempt to exploit it requires a number of conspirators to act across multiple dynasties, and that’s bad form in BlogNomic. So I can understand why you might want to close it.