Proposal: Currently Over Carrying Capacity
Reached quorum 8 votes to 0. Enacted by Kevan.
Adminned at 11 Apr 2025 07:19:53 UTC
If the proposal “Lootin’ for sure this time” fails, then this proposal does nothing. Otherwise:
After the text
Each Agent has a Fame value and an Infamy value, both of which are publicly tracked numbers that default to 0.
as part of the same paragraph, add the text
Each Agent also has a privately tracked variable called Loot, which may be any positive integer and defaults to 0.
Replace the text
remove that Spot from the list of Spots which contains Artifacts
with
remove that Spot from the list of Spots which contain Artifacts, and increase said Burglar’s Loot by one.
Also, replace the text
Plus 4 for each Spot that was removed from the list of Spots which contain Artifacts as a result of that Burglar
with
, plus 4 for each point of Loot they currently have.
Also, replace the text
all Locations to blank, and all Routes to blank
with
all Locations to blank, all Routes to blank, and set all Agents’ Loot to 0.
Currently, the easiest way for a proposal to increase Infamy gain without adding more steps to the Infamy calculation is to give a Burglar more Artifacts, but that’s not easy to do in the current ruleset. These changes should allow for proposals that add other ways to gain Artifacts, and help with the tracking of how many Artifacts a Burglar has taken.
SingularByte: he/him
It looks like you actually will need to track how many artifacts that a burglar has, even if you’re just making it tracked over the course of a break-in and discarding it afterwards.