Curses/talismans protosal
I have something of an idea for a game mechanic, that adds a little more magic to the game outside Wishes. It takes the form of something like this.
Add a new rule with the following text:
As a daily action, any Adventurer may reduce their Power by 2 in order to place a Curse on any other adventurer. (Define curse effects here; I’m not sure what should happen. My original idea was to set an Adventurer’s effective power to 0, but I also had some other thoughts.)
An Adventurer may have a Talisman. A Talisman may be charged or discharged. The state of both attributes is tracked in a GNDT column called ‘Talisman’, whose value may be ‘Yes’, ‘Yes, discharged’, or ‘No’. If an Adventurer has a charged Talisman, then they may, as a daily action, first set their Talisman to discharged and then take any of the following actions:
(Give a list here. I’m thinking one item could be ‘place a Curse without a penalty to power’, but others are possible.)
An Adventurer with a charged Talisman cannot be the target of a Curse. Every Sunday at midnight, every Talisman that is discharged becomes charged. At any time, any Adventurer or the Djinn may edit the GNDT to reflect this. Such an edit is considered in effect retroactively as of the last Sunday at midnight. An Adventurer who does so with regard to one Talisman should do so as well with regard to every other.
As a daily action, any Adventurer who does not have a Talisman may reduce their Power by 10 in order to give themselves a charged Talisman. As a daily action, any Adventurer who has a discharged Talisman may reduce their Power by 2 in order to charge their Talisman.
Any suggestions are welcome. The constants (power costs) may need some tweaking. Specifically, I am uncertain whether all Curses should have the same effect, or if there should be a list of possible effects, possibly with different power costs. I also need ideas for effects of curses and actions of a charged talisman. Also, I am uncertain as regards the provisions for talismans recharging themselves; does what I have now work?
There: Idle
I’m not necessarily opposed to this idea, but I feel that we should either try to tie in location to it, or do something with locations first.