Tuesday, January 14, 2020

Proposal: Cutting to the chase

Self-killed. Failed by Kevan.

Adminned at 15 Jan 2020 16:54:46 UTC

Create a new subrule to the rule “Artefacts” called “Void Razor”:

Description: An emptiness in space shaped as a 2 meter long blade.
Location: Norwich
Protocol: None
Effect: This Artefact is Alive. As its behaviour (and upon its carrier Focusing, and its carrier may Focus), it will cause all Individuals whose Location is “Unknown” to gain 4 Flesh Damage, if any exist. If none exist, it will cause a random Individual at its Location (or an Individual of the carrier’s choice at their Location, if carried) to gain 4 Flesh Damage instead.

I think it would be good to push people out of being in Unknown land all day.

Comments

Kevan: HE/HIM

01-14-2020 14:02:10 UTC

It’s not clear how one “uses” the Razor, here.

Cuddlebeam:

01-14-2020 14:04:57 UTC

I forgot about Focusing, fixed

card:

01-14-2020 15:40:58 UTC

for

Kevan: HE/HIM

01-14-2020 15:59:35 UTC

imperial Note this will also trigger when its carrier Focuses for any other reason.

Josh: HE/HIM

01-14-2020 16:18:20 UTC

against That’s a lot of damage, very quickly.

Brendan: HE/HIM

01-14-2020 23:26:01 UTC

against per Josh and Kevan.

Kevan: HE/HIM

01-15-2020 09:59:49 UTC

I’d also question whether punishment is a useful motivator here: a player who returns to the game to find that they’re 4/5ths of the way to “can’t move at all” with no immediate prospect of healing may be unexcited by the prospect of stepping into the game world.

We should probably make more of a song and dance about the recovery of lost Artefacts (maybe having it require a blog post), so that the Unknowners can see what they’re missing.

Cuddlebeam:

01-15-2020 16:08:52 UTC

against ok