Tuesday, January 25, 2022

Proposal: Daily Bread [Appendix]

withdrawn with 1 deferential and 4 against aside from the withdraw. failed by card

Adminned at 27 Jan 2022 07:24:14 UTC

In the Appendix replace

If a game action is a Daily Action, each Employee able to perform it may take that action once each day, but not more than once every ten hours.

with

If a game action is a Daily Action, each Employee able to perform it may take that action once each day, but not more than once every four hours.

Honestly it wouldn’t shock me if we’ve effed this up in the past.

Four hours feels long enough to prevent shenanigans around the changing of the day, without someone realizing that despite performing a daily action one night and then again in the morning, they didn’t wait long enough and so their actions are wrong. It also better matches the weekly action timeout period.

Comments

TyGuy6:

25-01-2022 04:46:07 UTC

Yeah, I forgot all about this limitation. Greentick.

Clucky: he/him

25-01-2022 04:54:01 UTC

yeah I was just looking through the rules and was shocked it was that long

Snisbo: she/they

25-01-2022 05:09:45 UTC

Green from me, I think as little as 2 hours would work fine, honestly.

Clucky: he/him

25-01-2022 06:14:48 UTC

I thought about making it 2, but I think 4 is a less big change, and it approx matches the timeout for weekly actions so I think its fine.

Kevan: he/him

25-01-2022 10:32:48 UTC

I’ve just researched the history of daily actions, out of interest: the buffer period started at 6 hours when the concept was first proposed back in 2005, and has been at 10 hours since 2011.

Lowering it to four will mean favouring some timezones over others, in dynasties where we’re using daily actions as anything more than a basic “don’t do this an infinite number of times” sanity check. A player in a US or Australian timezone can easily take two daily actions within four hours if they want to, but a player in a European or Asian timezone can’t without staying up late or getting up early.

I don’t know where we plucked six hours from initially, but it feels about right for being the low end of average human sleep duration.

Josh: Observer he/they

25-01-2022 11:30:38 UTC

against per Kevan. I just don’t want to speed the game up; it’s already a hard-to-manage commitment, at its busiest. I can’t stay up to midnight during the week to get my wombo combo and it seems unreasonable that US players should have that advantage.

Brendan: he/him

25-01-2022 15:49:38 UTC

against

Clucky: he/him

25-01-2022 17:00:22 UTC

I don’t really feel like doing an action every 4 hours opens up any sort of wombo combo activities. That is a pretty big timer.

This doesn’t really speed up the game either. It just avoids circumstances where someone does an action, then its the next day so they do another action, but no one realizes that there were only 9.5 hours inbetween the two actions

Josh: Observer he/they

25-01-2022 17:13:32 UTC

I don’t really feel like doing an action every 4 hours opens up any sort of wombo combo activities.

It does if I’m asleep for all of them.

That is a pretty big timer.

Not against the benchmark of sleep.

lendunistus: he/him

25-01-2022 19:09:20 UTC

against

per kevan

I’m also european so slight self benefit here

Zack: he/him

25-01-2022 23:19:39 UTC

imperial

TyGuy6:

25-01-2022 23:38:08 UTC

If taking a daily action twice before someone has a chance to notice is a wombo combo, maybe the action should have additional restrictions. That said, I think I’m fine either way this goes, and this prop was a good reminder that that rule existed.

Josh: Observer he/they

25-01-2022 23:47:24 UTC

It’s the combo that makes it wombo - the question is, is it hard to imagine a situation where this is decisive?

Clucky: he/him

27-01-2022 03:56:22 UTC

against

freeing up my slot

Raven1207: he/they

27-01-2022 04:09:56 UTC

against