Defensive Bombie Clarification
After seeing Mideg use a Bombie in hopes of defeating SingularBytes Psychic Zombies (or maybe just to attack the ghoul), I thought I’d post a clarification (as a precursor to a CfJ, since as yet there’s nothing to judge):
The behavior of Bombie is,
Moves at most three squares to the left, stopping if it meets any object or zombie, and then explodes, regardless of where it stopped.
Also see,
If, at any time while a Zombie is Shambling, the Zombie moves or teleports to a Square that contains a Crop or Shed or if the Zombie is on a Square that contains a Crop or Shed when it starts Shambling, that Zombie attacks that Crop or Shed then stops Shambling unless its Powers or Behavior explicitly states otherwise.
Obviously the Bombie explicitly states otherwise about what happens when it moves to a Square containing a Crop or a Zombie. However, the following conditions may apply:
1. A Bombie must “meet” an object or zombie while moving, so the square it is currently on does not count. Thus, a bombie cannot explode on the right-most column.
2. If you agree with #1, it further follows that a Bombie cannot move while it is on a Square containing a Crop, and will instead immediately stop its behavior in order to attack that crop.
Thoughts?
scshunt:
I would say that “meets” implies a new event, as with the second quote you gave. The bombie ignore anything on the square it’s on.
That said, I think that bombies don’t work except against zombies since if they move onto a square containing a crop or shed, they immediately attack stop shambling, meaning they never get to the explode part of the shamble.